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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-27-2011, 05:19 PM
bladeking77 bladeking77 is offline
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Originally Posted by Fatt_Shade View Post
One more thing: why make sapphire scales as attack, dragon use it and end his turn. Orc`s commander, orc veteran`s rage potion, paladin`s second wind are all talents that you use and still play with that unit. Why not make azure dragon do the same. Use scales and still attack enemy ?
And you missed azure dragons in sp_lead_dragon (eye of dragon) -10% leadership in special_params.txt
I didn't want Sapphire Scales to cost them their turn, and tried a lot of different things to make sure of it, but in the end... I failed.

Thanks for letting me know I missed them in sp_lead_dragon.
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  #2  
Old 05-27-2011, 08:06 PM
Mandea Mandea is offline
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I managed to install it. Very nice mod. Champion and the new archer are very interesting. Looking forward to your work.
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  #3  
Old 05-27-2011, 08:22 PM
Fatt_Shade Fatt_Shade is offline
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I tried to change something in sapphire scales in relation to paladins second wind, but still it end dragon turn, so i quess you tried other things also. But then archmage use magic shield to protect other unit, azure use scales to protect himself, so ending turn seems appropriate Only does it last 4 rounds, or 4 attacks on him, like avenging angel spell. Haven`t figured this so far?
In eng_rewards file you have this settings like in original campaign :

reward_fire_mage_cond1='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball'
reward_fire_mage_cond2='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball'
reward_fire_mage_cond3='Fire Arrow', 'Oil Mist', 'Fire Rain' and 'Fire Ball'

There is missing cond4 and cond5 for your new 4th & 5th medal lvl`s. So who play your mode just in medal needed add 2 more lines just after cond put 4 and 5 respectively to allow aditional medal lvl`s to work (this is needed for Guardian angel, Iron warrior, Fire mage and Holy knight medals).
About changing medal requirements dont bother with my message i send you earlier, i made it work finaly
In the meantime checking this medal files, i got thinking about dragon slayer and blind rage : killing dragons gives you bonus exp for pet dragon, and using rage in battles add you +crit% chanse. it seems totaly backward. I thought to change it into using rage in battles = +exp for pet dragon, and killing dragons to = +crit%. Thought`s ppl ?

F...ing medal requirements, i managed to replace dragon arrow with second wind and it works in Ootm but in your mod it reports `load error with addon_special_attack.lua` and it`s increasing counter for medal but does`t give medal after reaching needed number of castings for lvlup. I have no idea what`s problem here, since it work in original campaign, but in your mod simply reject my change
And i got stuck in 1 more place : when i lvlup Rage control/Onslaught and get bonus rage for hero but when i lvlup Bloodlust nothing happens no bonus rage from skill, and no min %rage before battles. Any idea what could be problem. Spend last 4 hours mixing eng_skills , skills.lua skills.txt files but cant figure it out HELP ppl. ( i got great start, ogre set in uzala, enough Giantic units and finaly seems i`ll try Shrek build when this s..t started

Last edited by Fatt_Shade; 05-28-2011 at 02:11 PM.
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  #4  
Old 05-28-2011, 07:47 PM
ShadowTek ShadowTek is offline
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Thanks Fatt_Shade for the info on missing lines, I attached a modified file that fixes what you said so people can add it if they dont know how, just replace it

Thanks bladeking77 for the new campain, Im getting ready to check it out
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File Type: zip eng_rewards.zip (2.8 KB, 30 views)
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  #5  
Old 05-28-2011, 10:03 PM
Fatt_Shade Fatt_Shade is offline
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I got 1 more miss, same case as in eng_reward.lng
For spell required castings in medals.txt (guardian angel, iron warrion, holy knight, fire mage) there`s missing var4=spell_used . . . and var5 for 4/5th lvl`s.
For guardian angel add this strings after ver3=spells_used...

var4=spells_used-spell_stone_skin, spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor
var5=spells_used-spell_stone_skin,spells_used-spell_angel_avenger, magic_shield_used,spells_used-spell_divine_armor

For fire mage, holy knight and iron warrior medals do same just copy already existing string only replace var3 into var4, var5 so those medals have 5 var# strings. I wont copy mine since i changed them and would only give you problems with it, like i already have

And azure dragons are missing in dragon slayer medal. Just add this string in dragon slayer medal after units_killed-reddragon,units_killed-azuredragon
Question considering azure dragons : are they totally imune to magic ? Cant cast any benefitial spells on them, cant heal stone skin nothing. Is this something with saphire scales, or just weird unit settings.

Last edited by Fatt_Shade; 05-28-2011 at 10:06 PM.
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  #6  
Old 05-29-2011, 07:42 AM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Question considering azure dragons : are they totally imune to magic ? Cant cast any benefitial spells on them, cant heal stone skin nothing. Is this something with saphire scales, or just weird unit settings.
They are totally immune to magic, just like Black Dragons.
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  #7  
Old 05-29-2011, 03:34 PM
ShadowTek ShadowTek is offline
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Ok added all the 4,5 vars (there were allot of lines lol) also added the azure dragons for you
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File Type: zip medals.zip (4.4 KB, 35 views)
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  #8  
Old 05-29-2011, 04:53 PM
Fatt_Shade Fatt_Shade is offline
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Nice `shadowtek`, i dont have zip, only winrar and couldnt upolad it myself.
I wonder can any1 help me find file conecting number of spell/talent castings and lvling medals.
I replaced in fire mage hel breath with fire rain, and counter works but medals doesn`t lvlup after enough cast`s. Same tihng goes for iron warrior i replaced ghost sword with paladins second wind talent and here again medal counter works, but doesnt lvlup after it reach number required. For holy knight i replaced peacefulness with inquisitors holy rage same problem with lvling medal.
I did this because in guardian medal we have unit talent (magic shield) that can be used 5 times in every battle and spam medal lvl`s very fast. Other medals are much harder to get especialy for warrior and paladin heroes, mage can spam fire mage medal from first lvl. Just grinding stupid spells was horrible, so i changed this to make battle less boring. With this new 4/5 lvl`s it would get mind numbing. I hoped to mix things a little, but got stuck. So if you ppl have idea how to impelment this settings i would apprecciate help. Take care
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  #9  
Old 05-30-2011, 01:59 AM
grimeleven grimeleven is offline
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Quote:
Originally Posted by bladeking77 View Post
They are totally immune to magic, just like Black Dragons.
Awesome mod so far, tho if anyone wants this unit not magic immune, i'll attach a file to mod it.

Doing so maybe makes this unit too powerful but you guys could suggest a way to re-balance things a bit, maybe -20% poison?. Some prefer not using blackies because of it, no resurrect etc.. so i thought this change could make the azure into a different spot in the line-up.

edit, copy the .atom file into adventure\ootm_v2 folder
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File Type: jpg Untitled.jpg (114.9 KB, 54 views)
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File Type: zip azure.zip (2.3 KB, 6 views)
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  #10  
Old 05-30-2011, 07:25 AM
bladeking77 bladeking77 is offline
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First of: Special.txt contains info about overtime bonuses, and only overtime bonuses. (Stuff that you gain for several rounds from units! ex: Royal Griffins - Cheer, Inquisitors - Holy Rage, Archmages - Magic Shield...)

Now on to the topic about medals. If you go to Editor and dig deeper you'll discover all existing Global Variables (GVs and only GVs are used as medal counters). You can also see that all Spells Cast and Units/Troops Killed are listed as global variables - This tells you that all spells and troop kills can be placed as requirements for medals (I think). What you will also notice is that only Talent Use as global variable is Magic Shield.
Now, the question is: Is it possible to add/manipulate any new global variables (for instance: prayer_used), how to do it, and will the game accept these new variables?
So far, everything seemed okay except when it's time to level up, game does nothing, which led me to believe that the problem was in the kb.exe (though I hope I'm wrong).

About +crit% and +res% with more attack or defense... I'll also try to help.
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