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  #1  
Old 05-27-2011, 01:18 PM
Ataros Ataros is offline
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Does he use real Merlin samples for incockpit sound?

Sounded like much lower HP radial to me but I never heard real Merlin and can be wrong.
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  #2  
Old 05-27-2011, 01:49 PM
Ctrl E Ctrl E is offline
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Brilliant. I knew Jaffa would come to the rescue!
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Old 05-27-2011, 03:33 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Jafa u are the man

THANK U VERY MUCH
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  #4  
Old 05-28-2011, 05:05 PM
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DB605 DB605 is offline
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Quote:
Originally Posted by Ataros View Post
Does he use real Merlin samples for incockpit sound?

Sounded like much lower HP radial to me but I never heard real Merlin and can be wrong.
Doesn't sound like radial at all. I'm 99% sure he use real Merlin samples.
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  #5  
Old 05-28-2011, 10:28 PM
fireflyerz fireflyerz is offline
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Db is coming tomorrow....

Ps- its just Jafa not jafaem but im not that picke or am I i i i o o po 0p opum....
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  #6  
Old 05-29-2011, 12:30 AM
Rather peeved Rather peeved is offline
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can't wait for DB.

I raised the issue of your brilliant mods in the main forum, but alas they have now locked that. must be a sensitive issue. maybe because they fed us some nonsense before the game was released about how they had gone out and recorded new sounds for the game from real aircraft.

you got any thoughts on whether your mods would violate any copywright issues?
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  #7  
Old 05-29-2011, 03:05 PM
BigPickle
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Fantastic Great Job J S!
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Old 05-30-2011, 03:13 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Rather peeved View Post
can't wait for DB.

I raised the issue of your brilliant mods in the main forum, but alas they have now locked that. must be a sensitive issue. maybe because they fed us some nonsense before the game was released about how they had gone out and recorded new sounds for the game from real aircraft.

you got any thoughts on whether your mods would violate any copywright issues?
They recorded real engine sounds for some sound effects from a different engine that they then edited with some software, because:

1) getting a fully dynamic sound means recording through the entire RPM range

2) recording through the entire RPM range means a long running time for the engine

3) it's very expensive to run a 70 year old vintage engine with almost no supply of spare parts available anywhere in the world, especially at high power settings...they are meant to keep warbirds flying at airshows and even then, they run much more conservative settings than what we use in the sim to preserve engine life

I'm not saying i won't use sound mods if they are good and i'm not against modding if it has something to offer.

All i'm saying is that it's not exactly cheap to have real, authentic sounds: a developer studio will either have to shell out some top dollar to "rent" engine running time and record it themselves, or pay the copyright fees to use someone else's recordings.
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  #9  
Old 05-30-2011, 06:47 AM
Tbag Tbag is offline
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Great sound mod! Although I think the in-cockpit sounds might be too crisp considering that pilots were wearing headphones. Especially the guns.
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  #10  
Old 05-31-2011, 01:36 PM
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Quote:
Originally Posted by fireflyerz View Post
Db is coming tomorrow....
Tomorrow never dies...
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