Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 05-25-2011, 09:30 AM
Fragal Fragal is offline
Approved Member
 
Join Date: Jan 2010
Posts: 51
Default

One thing i'm loving is the scale and the activeness of the server i.e the AI flights etc i had a lot of fun just running a patrol route from point A to point B and seeing what i came across majority of the time it was AI but it kept me interested and looking around to see what was coming when i did decide to dip into a bit of low level blasting around the 109 base at D3, it was very exciting always had to keep an eye out as what seemed like a small skirmish between 2 spits and a 109 to begin with could very quickly turn into a massive furball as more and more aircraft joined in that didn't spot entered the fight.

Only Downside i had was due to known issues currently i.e sound and the odd lag jitter but nothing that lasted long enough to be considered as anything more than a hiccup.
Many thanks for the server and will see you again.

S!
Reply With Quote
  #2  
Old 05-26-2011, 07:32 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Repka #2 now runs a tank battle mission as a test. Tanks fight for a neutral airfield at E3.

Known bugs:
- bombers are not landing atm


Repka #3 now runs an Online Dynamic Campaign by stillborn
http://forum.1cpublishing.eu/showthr...110#post289110
Quote:
Originally Posted by stillborn View Post
Campaign contains 14 static missions chained from red airfield to blue. 6 of them are ground based, 8 of them are naval. campaigh starts by spawning tankers moving towards enemy airfield, if they encounter each other they spawn AA guns over them and start to fight until one side is killed and the next mission towards the defeated side is loaded, if one of the ships is destroyed before encountering enemy the other ship continues to progress. When the ships reach the coast, they disembark and continue as AA trucks, when the trucks reach enemy airfield, spawn points change and players can spawn enemy's aircrafts from captured airfield. if the aa trucks are destroyed, spawn points restore and campaign reverts 3 missions.

Scripts contain a code for destroying aircrafts on player leave, crashland or land with a timeout, also the code does not trigger if the player is still inside or another player entered this aircraft in the meantime. Also airborne left aircrafts are not destroyed but damaged. Player checks contain the server too so you can use it with steam lobby.

I have created new airfields for spawning parked in front of the runway, only two aircrafts spawn in front of the runway, if these points are full the other aircrafts spawn in a tight circle next to them.

FMB has a limit for min airfield radius which also defines the spawning locations for extra aircrafts when all points are full, i overrided it in notepad, if you edit the airfields in main mission dont forget to change these.

There's also a single player version of main mission for testing at 16x, ground war is totally random but you can interact with it with unlimited ammo to preview all the missions quickly.

Server briefing page does not refresh the spawn points after you select army, so if a base capture occurs change your army twice to see the updated spawn points on map to use enemy's airfield.

I've made this campaign to share my approach for dynamic mission loading, feel free to copy/manipulate it, with the same logic and a more tidy-flexible code, multiple dynamic frontlines can be created.

Looking forward to your feedback.
Reply With Quote
  #3  
Old 05-26-2011, 04:30 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Reduced icons range on Repka #2 and #3.
Reply With Quote
  #4  
Old 05-27-2011, 11:12 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Vulching is prohibited on Repka #3 with small islands map. Server warning is up.
Reply With Quote
  #5  
Old 05-27-2011, 01:17 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Ataros View Post
Vulching is prohibited on Repka #3 with small islands map. Server warning is up.
Yay..lol

Good choice mate cuz its a decent server that you can just join and get quick into some action..and now you dont have to worry about some Numbnut straffing AF's so his score looks pretty
Reply With Quote
  #6  
Old 05-29-2011, 12:46 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Spent a couple of hours at your REPKA server, I am sorry I can't recall which of the three it was (was full real, blue and red in France), it was the one with most players online at that moment.

I do not know whether it was thanks to my new Ramdrive setup but it was a great server, no lag, no problems (constant fps > 55) flying non stop for so much time.

Maybe it should have some more Blue bombers attacking?
I saw at least six groups of two Wellington each, attacking whereas I think only one JU-88 group of two and one group of four JU-87 went out (I can be wrong of course).

What I found very annoying is that I could not correctly assess the dots' distance, I saw somebody posted it today as a bug in the forum - very annoying.

Excellent server, I am looking forward to see how it goes when 40-60 pilots are online!

~S~
Reply With Quote
  #7  
Old 05-29-2011, 03:56 PM
icetbag icetbag is offline
Approved Member
 
Join Date: May 2011
Location: In the North West of England.
Posts: 36
Default

I think you where on the #1 server.
Reply With Quote
  #8  
Old 05-29-2011, 08:39 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by 335th_GRAthos View Post
Maybe it should have some more Blue bombers attacking?
I saw at least six groups of two Wellington each, attacking whereas I think only one JU-88 group of two and one group of four JU-87 went out (I can be wrong of course).
Thank you for your comments and feedback.
Bomber groups are of cause balanced in terms of bomber quantities per side. Script selects sub-missions randomly and this is why you may see several red missions in a row sometimes but then several blue missions. Also if you fly mostly for one side you will usually meet bombers of the opposing side.

~S~ form 3GIAP and give our regards to 335th_GRTamel. We had a lot of great time with 335th in VEF2.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.