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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 05-25-2011, 07:58 AM
bladeking77 bladeking77 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Gj with 1.1 version, meadl requirements are reasonable now
Finaly i figured how to change spell requirements for medals. It`s quite retarded
Instead spell_used-spell_name . . . just place talent name like second_wind_used since it`s not spell and it works no problems. It need to be replaced in all medal lvl`s but that`s all, no other global strings changes needed. I placed second wind for warrior medal +rage, and respawn/prayer for paladin medal +dmg%.
Can you pls list files nedded to replace in old 1.0 version to get new Castle option in Debir, since i copy some files form other mod and changed some options in your version, and now i have no idea what else i changde. So i ask for those new files for owning castle option in this 1.1 update, just to copy them in my game folder. I`ll start new campaign no prob.
And last : some idea for Champion talent ? I mean they are interesting and usefull, but 5th lvl unit with no talents only pasive abilities Something like orc run and push, or brontor ram maybe. And since i play with mage now, i wonder do they count for warriors counterstrike skill ? Ogre, troll and rest of giant company are affected by that skill so champion should to i`m just asking. If yes, i`m restarting campaign this moment and going unlimited retaliation champion build
I think these are all the files you'll need for the castle:

hero_castle.png
eng_actors.lng

([...] means that there are multiple files, and you basically need them all)
debir.[...].loc
eng_chat_[...].lng
[...].chat
[...].act
[...].lu
[...].qst
(That's a lot of files altogether, and you don't actually need them all, but unless you're using a mod that adds new stuff on the map, it should be okay to add them all)


I had one idea for Champions' talent... Battle Cry - Pretty much like the spell.
Gives all allies (for example)+2 initiative for 3 rounds(turns).
Spares you a spell-cast, and even more useful if you don't have the spell learned.

BTW, I'm pretty sure that counterattack should affect Champions as well.
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  #2  
Old 05-25-2011, 01:58 PM
yujy yujy is offline
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Hi, i just started a new campaign with yr. new version and there's a problem with the special skill. i started warrior on impossible and it gave me(by default without doing the quest) the archmage skill. I haven't the the cuest for counterattack yet, we i'll do i'll let you know what happend
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  #3  
Old 05-25-2011, 02:37 PM
bladeking77 bladeking77 is offline
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Originally Posted by yujy View Post
Hi, i just started a new campaign with yr. new version and there's a problem with the special skill. i started warrior on impossible and it gave me(by default without doing the quest) the archmage skill. I haven't the the cuest for counterattack yet, we i'll do i'll let you know what happend
Sorry, I messed that up a little. Thanks for letting me know.
I'll update the rar, and for those who already downloaded:
Just replace the hero.txt with the one I added as an attachment here(or the one from orcs.kfs).
Attached Files
File Type: txt hero.txt (7.8 KB, 23 views)
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