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  #1  
Old 05-24-2011, 11:00 PM
Ali Fish
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yes phillip all these "lens" factors need to be taken into consideration.

the only game that i know of that simulates a lens view of the world is gran tourismo 5. and it does a bloody good job. we can not replicate lens effects in il2cod yet. hint hint. (this is 1 aspect thats part of the future of graphics)

the dev team should change the trees to a more darker variety. yes. i hope they will.

i would love to be part of there beta testers or feedback team with an russian and english speaking person. but i dont know if they organise like that.

lol for now i got me some cosmic green i must get rid off.

Last edited by Ali Fish; 05-24-2011 at 11:22 PM.
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  #2  
Old 05-25-2011, 02:27 AM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by Strike View Post
Just thinking here. I'm not a photographer by any means, but I do own three cameras. This reminds me of when something bright dominates the scene, and the camera adjusts down the exposure and brightness to try and retrieve some balance/detail from the clouds, causing the background (terrain) colours to darken a lot. That's what it seems like to me anyways
Yes, the camera is stepped down a few stops to maintain the detail in the highlights of the clouds. Of course it also looks like its a slide film, which generally has a lower dynamic range than computer monitors.

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Originally Posted by Ali Fish View Post
yes phillip all these "lens" factors need to be taken into consideration.

the only game that i know of that simulates a lens view of the world is gran tourismo 5. and it does a bloody good job. we can not replicate lens effects in il2cod yet. hint hint. (this is 1 aspect thats part of the future of graphics)

the dev team should change the trees to a more darker variety. yes. i hope they will.

i would love to be part of there beta testers or feedback team with an russian and english speaking person. but i dont know if they organise like that.

lol for now i got me some cosmic green i must get rid off.
GT5 isn't the only game that simulates a camera lens, if you're talking about photo mode. And even then its not a simulation of the lens, but mostly post processing effect (Note: I'm assuming the DOF blur is using the z buffer) And games like crysis 2, UDK, ect are doing tons of things to mimic/fake the look of film. Anamorphic lens flair, color grading, color fringing, ect.
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  #3  
Old 05-25-2011, 03:15 AM
Ali Fish
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dusk around late evening. its a pleasure to fly over that now.


Last edited by Ali Fish; 05-25-2011 at 03:26 AM.
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Old 05-25-2011, 09:38 AM
Strike Strike is offline
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these shots look superb Ali Fish!

I think you have a pretty good eye for this job

I'll stay tuned for an official update with the changes to the trees Just you watch!
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  #5  
Old 05-25-2011, 10:02 AM
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Yes, regarding the picture I posted above, the colours are definitely far off from what the eye would see.
However, it demonstrates how, in a particular area, there are only really 2 main colours of fields, as opposed to the patchwork/multi-coloured design of CloD.
I think natural simplicity is key here.
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Old 05-25-2011, 02:04 PM
Letum Letum is offline
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The dark trees make a big differance.
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Old 05-25-2011, 10:43 PM
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The dark trees make a big differance.
Indeed.
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