Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-22-2011, 04:04 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Who knows...but,

This thread is basically about "eye candy"...eye candy is fixable (at some point_lol). If I where them, I'd be focusing my efforts on the frame-rate, as well as the other "behind the scenes" (less glamorous) game-play issues involved in making this an exceptional flight-combat sim. After all, what good is a "polished-nurd"?

The "look" of the game is an "immersion" issue...important (yes), but is ultimately fixable...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come...
Reply With Quote
  #2  
Old 05-22-2011, 04:11 PM
RocketDog RocketDog is offline
Approved Member
 
Join Date: Jan 2008
Posts: 134
Default

The difference between the way Dover is represented in the top two shots is pretty remarkable.
Reply With Quote
  #3  
Old 05-22-2011, 04:17 PM
jg27_mc jg27_mc is offline
Approved Member
 
Join Date: May 2008
Location: Porto Santo Island, Portugal
Posts: 249
Default

Quote:
Originally Posted by proton45 View Post
...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come...
I am fond of this vision as well.
Reply With Quote
  #4  
Old 05-22-2011, 04:14 PM
Mad G's Avatar
Mad G Mad G is offline
Approved Member
 
Join Date: Mar 2008
Posts: 138
Default

Quote:
Originally Posted by jt_medina View Post
View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.







OMG! WOP map now!!! Is so much superior comparing to CloD! It´s almost real. 1C could grab this WOP terrain as 777 grabed IL2 1946 engine.
__________________
X58A UD3R v 2.0
i7 950 @ 4.2GHZ
Gigabyte GTX 580 1.5GB @900/1800/4008
Rip Jaws DDR3 2000 6GB
FSB 200Mhz/ Memory Bus 1000MHz
SSD G.Skill Phoenix Pro 60GB
SSD OCZ Revo X2 240GB (flight sims)
WD5000AAKS 500GB
BX 2250 21,5" 1920x1080@60Hz
Sidewinder FFB II
Win 7 64 bits Ultimate
Corsair 850W
Reply With Quote
  #5  
Old 05-22-2011, 04:37 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

Quote:
Originally Posted by jt_medina View Post
View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen.

Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated.

For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing.

Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD.





wop is not perfect, but in certain aspects it just puts CoD groud depiction in an inferior league... i of all people don't like to say this and hope CoD gets tunned in the future... the type of trees was a wrong choice IMO, too much processing power and they don't look so good in distance. there are other issues.. look how the rivers blend with the land in WoP because they actually draw the shores instead of an abrupt transition between land and water... etc anyway whoever takes a look at these SC and doesn't do justice to WoP ground colour grading, tree clusters, general lightning well, are in dire need of an eye check
Reply With Quote
  #6  
Old 05-22-2011, 05:00 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

WOP is too damn green.

Green cloud bottoms, green haze at the horizon, green green green.

What planet is that and why have that alien race decided to inaccurately model Earth of 1940?

Intergalactic amusement park?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #7  
Old 05-22-2011, 05:03 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

what people need to realize is that birds of prey/wings of prey is vastly innaccurate about the elevation layout of dover.

the country side is pretty flat and boring from the air.

the reason birds of prey made it so hilly was because its signifigantly better looking than just a flat area.

I think instead of re-doing the map altogether

luthier and freinds should find less performance effecting foliage and fill in the map some more.
Reply With Quote
  #8  
Old 05-22-2011, 05:06 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

I think CloD has the ability to model the landscape better than WoP, but it will need a lot of work.
TBH, I can;t understand why the map in CloD doesn't look tailored. 6 years or so of work, you'd expect to see the sea go in towards the coast with shallows textures; you'd expect the fields to be almost individually modelled and coloured realistically; you'd expect a transition process as smooth and realistic as WoP.
I'm not bashing CloD, but unless these elements are ready to be implemented, the map needs a lot of work to even look 'photo-realistic' as Oleg said it would.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.