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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Generally, I find that CloD does a poor job of reflecting reality. The colours of the fields are wrong, the distinctive and near-universal dark hedges are missing, the trees are too light and so look like tropical specimens rather than the trees that actually grow in England, the horizon is too sharp and the colours don't mute into a blue haze in the distance like they do in real life [1]. Other sims get these things right, CloD doesn't. Of course, it's better at dawn and dusk, and best of all at midnight. Unfortunately, a BoB sim that doesn't work well in daylight is a bit limited. What's exasperating about these (IMO serious) failures is that they were all quite avoidable. A lot of what's wrong is just the colour palatte. So claims that CloD looks less realistic than WoP because it's actually much more advanced rather miss the point. For instance, ClodD's higher resolution terrain textures could actually have used realistic colours and still kept their high resolution. Speaking only for myself, I find the peculiar landscape CloD uses to represent England to be a real immersion killer. I didn't mind when IL-2 represented the Kuban or somewhere as a vast green plain, because I don't know the place in real life. But England is very familiar and it just doesn't look like CloD's representation. WoP (if the filters were removed) and FSX do a rather better job, in my opinion. Even RoF's France looks more like England, at least from high up. To this particular English pilot, CloD looks like a cartoon version of the real England put together by someone who has never been here and didn't do much research before starting. And perhaps that is exactly what it is. Now, obviously, some people are perfectly happy with CloD's England. And good luck to them and I hope they enjoy their game. 1. Some problems may be because I use an ATi 6970 and CloD doesn't seem to have been designed with modern ATi cards in mind. On my old GTX285 the horizon did look better. |
#2
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Well, u can chock that up to AMD`s willingness to work with different teams during development = non existant if its not "wothy of thire effort", unlike NVidia who DID work with Oleg and team. ![]() |
#3
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It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem ![]() ![]() |
#4
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+1 to Rocket-Dog.
But RD; if you had said that before, I am sure Ali would have agreed with you on many levels ![]() |
#5
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I don't think that's true. I think that the majority are happy with the way the game looks in most respects, but then there's the hard core 'it has to be a perfect representation of real life' crowd who will continue to complain in the strongest terms and make 'Oh if only CoD looked like WoP' threads. There's my mildly I'll mannered reply for you :p |
#6
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![]() "It is however very interesting to see so many forum members who act in denial with some of the issues of Clod and actually BS themselves to such an extent that they believe there is no problem Some of them even become ill mannered with their replies...." |
#7
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'some of the issues' ...including the current discussion obviously, no? Anyway I accept that you don't think anyone with a differing opinion is deluded, I just felt it was a bit of a harsh statement to make
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#8
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Okay I apologise if it came over too harsh to you, I am just as great a fan as you are on this sim and I will stick with it because there is no substitute. I just had to make the point. With my initial question I got some good answers and I thanked them... Last edited by biltongbru; 05-22-2011 at 02:31 PM. |
#9
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View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen. Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated. For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing. Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD. ![]() ![]() ![]() ![]() |
#10
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Taking only the jpegs in consideration, it seems that there's 10 year gap between both.
I am always freak out every time I look to the CloD landscape at daylight. It just seem so wrong and ugly. |
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