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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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I'll repeat what I posted elsewhere, as all do not seem to have seen it:
I've found two switches in Windows: Sounds -> Playback -> [device] -> Properties -> Advanced -> Exclusive Mode UNCHECK this. I've tried many servers, sounds are all on. 56RAF_phoenix |
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#2
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Quote:
edit* rebooted and seems to be working, 2 missons with no sound loss. Last edited by Sauf; 05-22-2011 at 08:41 AM. |
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#3
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Tried "Windows: Sounds -> Playback -> [device] -> Properties -> Advanced -> Exclusive Mode UNCHECK this" and then flew on OGN and SYNDICATE servers for over an hour each without any problems. Included attacking a number of AI and human operated aircraft. Little AAA though.
OS: Windows 7 Professional 64 bit Motherboard: Gigabyte P67A-UD7-83 RAM: 12 GB Corsair DDR3 Graphics: NVIDIA GeForce GTX 590 CPU: Intel Core i7 - 2600K CPU @ 3.4Ghz DirectX: 10 Sound: Creative Soundblaster X-Fi Extreme |
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#4
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This worked for me too. I have a VIA sound chip.
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#5
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Tried and it worked for a while but then sound has gone again. It is driving me crazy!
__________________
AMD Phenom II X6 1100T 3.3 GHz 8 Gb RAM AMD Radeon HD 6970 VGA 64 Bit Win7 |
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#6
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Same here, had sound for 3 missons on SYN then lost it for the last 2, MP is back to being unplayable for me
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#7
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Same here, losing sound mid-mission...
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#8
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Most of the people has this bug in MP. Me too, and the exclusive thing didn't solve it. PLEASE LUTHIER FIX IT!
Cheers, Insuber |
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#9
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No problem with sound unless you count tracks.
I have sometimes lost sound for a few seconds, but going between external and internal camera seems to fix it on our server? I know the Syndicate server does not have externals as an option, I have never lost sound on it but I was thinking that maybe it is linked somehow. The game/sound engine is losing track of the plane? This would also explain why the game can only reproduce plane sounds in tracks on planes you fly. It really does not know what else is flying? I however agree with every poster here, it is something that needs fixing and as this game is very close to it's predecessor it should not be something that is not easy to fix surely?
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#10
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I also have this issue
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