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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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@Blackdoc_kt, regarding the long-ish post on this page:
Yeah, that's what I wanted to know. So that new course-holding autopilot is more like the real WWII thing than the old level stabilizer, right? So, this one time, Lstab could be left out on purpose and just be there for legacy reasons or for future use. |
#2
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its in no way realistic the way it works now. The bombadier would never have to setup and fly the plane with trims or solely rely on an autopilot to keep his plane level and its absolutely impossible to do when there flak flying around because the slightest knock means you're back to square one.
I highly doubt they intended to not include alevel stabaliser. |
#3
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sure, in real there were two persons, the bombardier and the pilot.....
Except for Multiplay (and there most propably not often), you are alone in your Multicrew bomber. There for there have to be limitations in "beeing real" IMHO We will see what future will bring for CoD Bomber"Pilots" ![]() |
#4
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Yeah Franky... hopefully a good one. By the way things are going we still have a long road before fixing bombers becomes a priority. So, as i said earlier, no CoD for me at least for now.
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#5
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![]() Quote:
http://en.wikipedia.org/wiki/Bombardier_%28air_force%29 And what are bombers supposed to do, according to you, when encountering flak? Flying slalom around them? Or having the waist gunner equipped with a frying pan, in order to knock the shells back to sender? |
#6
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all that link says is that in some planes using particularly bombsights, such as the nordon sight the bomber would take control of the plane and use the bombsight to control the autopilot. We dont have a nordon bombsight in cod and no pilots in any of the german planes or the current british planes were using a system even remotely like that..
also, i didn't say there was a problem with flak knocking a plane around but in real life that can be corrected for by a pilot while the bombadier does his job, he doesn't have to re trim the entire plane and re center it while trying to use the bombsight as well because that is an impossible task. its almost like you were trying to sound like an idiot in that post |
#7
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I had to adjust my brain to be able to follow the logic of a 7-years-old, you know?
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#8
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oh, here we go.
How does a simple conversation about the bomber functions in a flight simulator turn into this? |
#9
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![]() Quote:
I know it might be hard to break old habbits but yes, in the Luftwaffe and USAAF the bombardier was flying the plane through the bomb run via an autopilot. Implementing a "level AI switch" (because that's what level stab actually is) is a step back. Just give us an improved level stab where you guide the AI pilot through key commands and the aircraft still shakes from flak and the pilot makes errors of 1-2 degrees, etc, to make it work like it actually did for the bombers that didn't have autopilots or automatic sights. Up until late in the war, the RAF bomber command was sending thousands of crews against targets at night and the most precise method of control was the bombardier talking to the pilot on the intercom "left, left, steady, to the right a bit, steady,steady.....bombs away". And that's why until electronic systems and pathfinders were implemented, they were missing entire cities by as much as 10-20 miles. In a similar fashion, until the US 8th AF got to grips with the real issues facing a daylight bomber raid, organized tactics and learned how to work with the advanced systems they had, they initially didn't score greatly. Bombers in WWII used to miss and miss a lot and often. If people want a relaxed difficulty option with the old level-stab i'm fine with it, more options is always better for everyone. As long as it remains an option that full switch servers can turn off. By the way, has anyone tried turning off realistic bombing in the difficulty settings and trying the level stab? Maybe they have already implemented it this way. |
#10
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I tried a level bombing run at 3000m, 250km/h, and was able to hit pretty close to what i was aiming for (still need practice). The only other thing that stood out was that now, with realistic bombing turned off, the bombsight seemed to be going off of IAS, not TAS - which is to say that with bombsight altitude set @ 3000m, the crosshair stayed locked onto the ground (with no vertical slip) with the bombsight velocity set at 250km/h, rather than 290. I'll do some more testing to confirm, but it looks like turning off realistic bombing lets you input the IAS rather than figuring out the TAS. |
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