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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-19-2011, 08:37 AM
anavas44 anavas44 is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by ARGH View Post
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.
Although I'm only an end user I can give you some answers mate:

1] Propeller IS visible indeed. It's as visible as in RL (we are used to props on movies and videos, which are substantially more visible than in RL)

2] There are no tracers on the Spitfire due to historical accuracy. If you want tracers, make a custom loadout on the loadout screen

3] As far as I know since early april all rendering work (i.e. loading textures, etc) is distributed between all the cores of your CPU (in a multicore CPU obviously)

4] I know nothing about the G940, so I can't be of any help here. Please note that FF has been activated in this patch though so not all is lost

5] IMHO tree collission is not the highest priority right now. Luthier team should focus on other most important things that are yet to be fixed

6] Yeah, you are right. AA doesn't work for me neither ATM

7] According to Luthier they are working right now on this. Im sure it will be fixed on the next beta patch

Cheers,
 


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