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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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We have been given a pretty cool FMB that allows us to create missions that can be as in-depth as anything the devs can, provided one can code a bit. (And even if you can't, like myself, there is still a plethora of options available to create interesting missions.) To me sims have always relied on user generated content for sustained enjoyment, and CoD imo is no different. I do understand what Addman is saying and I agree things have been a bit neglected in that regard, but it's really up to the community to create that content. Now, if we could have a proper campaign editor I would be over the moon. |
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#3
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Certainly, they were nothing I could not already do for myself, and I've had a blast creating missions for myself over the years. I'm certainly not saying that there should be nothing provided by the developers...not saying that at all...but long-term I've always felt that it was user generated content in all it's forms which has kept me coming back to the game. |
#4
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Speaking of user generated content, go have a look at the link Dutch posted on page 1
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Last edited by TonyD; 05-17-2011 at 12:12 PM. Reason: add-in |
#5
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One thing is deciding how much stuff to add to a mission...too many objects and planes, or too many clouds will kill performance for some users. Too few objects and immersion takes a plummet. Maybe do a 'high' and 'low' version of each mission? One problem I have is that I cannot script mission objectives...looks like some basic coding knowledge is needed. |
#6
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