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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #1  
Old 05-15-2011, 03:32 AM
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SpeedWolf SpeedWolf is offline
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Quote:
Originally Posted by CzaD View Post
SP:
I enjoy both games. It is good that they are different. But for me, MoW hold the edge because of the fact that I prefer games that offer me a lot more tactical opportunities. When I came back to AS a few days ago, I immediately started missing the big variety of choices you have for the opening move that MoW gives you.
Agree they are different but in the end of the day the game i play is MoW. not CoH oh sorry i mean MoW:AS
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Old 05-15-2011, 10:46 AM
CzaD CzaD is offline
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RS or RT? RT stands for Red Tide.

At rossw,

I like Brits too. But I like MoW Brits more. They can be really strong if you play them right. 25 pounders are simply great in the early and middle game: cheap meaning they come soon, fast rate of fire (2 of them can fire continuous barrages of a shell every 3 seconds) easy to manage coz of their 360 degrees rotation. What I like about them is that they behave as awesome field guns and not as howitzers. Plus, UK has got a turtle meaning together with Centurions they really can hold their ground in the late game even when playing with high resources.

As far as stealth in MoW is concerned, I would agree that it is generally easier to sneak infantry behind enemy lines dues to shorter FoV. However, in a good MoW game stealth is something that you earn with your superior infantry tactics. If you manage to win infantry combat on the left or right side that means you see a lot more than your enemy and that provides benefits for your tanks, esp fast tank destroyers. In AS there is a lot fewer struggles over who can see more on the map coz one soldier reveals enough. Plus, one thing that I hate in AS is the long shots. High velocity + good accuracy + increased FoV = the ability to easily shoot out of the max range and kill expensive tank destroyers like Nashorn.



And yes there are a wide variety of unit available but don’t forget that:

- AS vehicles and weapons cost a lot more and that’s why players go for most viable options.
- AT tanks have an increasing CP cost, which means tactics that would combine heavy and medium tanks would cost too much CP and unbalance your whole army too much, not to mention the high MP cost.
- High CP cost of heavy tanks (40 or 50CP) seriously effects your army composition in the late game. In MoW all tanks have 12CP.
- The MoW USSR opening see all types of infantry including elite infantry, majority of light tanks, both versions of t34 and two tank destroyers. And what is the Soviet opening in AS? Because of big variety MoW opening is a lot more dynamic and fun, esp on huge maps.
- Some fraction can enjoy early tank tactics just because DMS decided to make their light tanks super cheap.
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Old 05-15-2011, 11:43 AM
rossw rossw is offline
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So you've bought Assault Squad then?

I don't understand what you're saying about the Nashorn.

Units may cost more, but I go for things that are fun. It's a game not a competition. Very few units are not worth getting.

Heavy tanks having a high CP cost is fantastic. They should be a massive investment.

What is the Soviet opening in AS? Assault/Regular infantry? As opposed to Rifle squad/SMG squad?

All factions have light tanks and armoured cars. Most are capable of destroying each other
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Old 05-15-2011, 09:01 PM
CzaD CzaD is offline
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I like your attitude. I also focus on fun rather than on winning. That’s why I like playing random games and I can’t be bothered with ranked games.

What I mean about Nashorn is that Nashorn is very fragile TD; it doesn’t take much to kill it. And you should know by now that by shooting at haystacks or trees you can exceed the max range and target fragile but big targets like Nashorn, which are in the general direction of the shot. In AS, it can be done a lot easier due to high velocity and accuracy of guns and increased FoV.

And I focus on the opening, which is let’s say the first 10 seconds of the game. I am simply stating a fact that MoW gives you a lot more choices. It doesn't make AS a worse game, just different, btw. I don't mind infantry combat in the opening.
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Old 05-15-2011, 09:04 PM
rossw rossw is offline
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The Nashorn is very fragile, so you keep it out of the way.

What would you get in MoW instead of infantry to open?

And does this mean you've actually bought Assault Squad?
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Old 05-15-2011, 09:26 PM
CzaD CzaD is offline
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Yes, I own a copy of AS. But I must say, because of so many crashes it still feels like beta to me. Today I hosted 3 games, one crashed.

Have you played MoW enough to get to know it? If you have, you should see how others like to open their games. If you haven't, play some games with 1000+ games guys. And you should see that infantry is very often not the choice.

Last edited by CzaD; 05-15-2011 at 09:30 PM.
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Old 05-16-2011, 07:20 AM
rossw rossw is offline
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Quote:
Originally Posted by CzaD View Post
Yes, I own a copy of AS. But I must say, because of so many crashes it still feels like beta to me. Today I hosted 3 games, one crashed.

Have you played MoW enough to get to know it? If you have, you should see how others like to open their games. If you haven't, play some games with 1000+ games guys. And you should see that infantry is very often not the choice.
I have played several games in both. I don't see how the choices are different. You can still take the risk of a non-infantry opener in AS, but you take the risk of losing a lot more than you gain.
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Old 05-16-2011, 12:48 AM
totalwar13 totalwar13 is offline
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i have played AS alot more now it is a really good game
i do like both tho
there are less heavy tank spawn now which is better
more inf based combat
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