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#1
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Also there is a fantastic mod out for arma 2 CO
http://forums.bistudio.com/showthread.php?t=104514 |
#2
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As an old fan of the BI games (don't know how many hours I spent with the original Flashpoint) this thread had me starting up Arma2 again which has been idle on my drive for a couple of months now. It really is a hog on hardware and as I switched rig this week I was amazed how much better Arma2 ran on my new rig! The aiming has always been a bit of a problem on my old rig as you often fire from very long range so aiming a pixel or two "wrong" misses the target... The game was rather smooth on medium high on my E8400/GTX275/6Gb RAM but there was almost always a bit of micro "lag" while precision aiming. On my new computer I set everything to max and it runs as smooth as Call of Duty does
![]() One of my gaming hall of fame moments is a night on LAN with two friends playing Flashpoint 1. We tried a co op mission where you should secure a village and then there was a counter attack by the reds with a BMP or two. We played the same mission a whole evening trying to get it right but as the AI is very unscripted it came up with new ideas every darn time! When we tried to surprise them as we had played the mission 15 times they came a whole new route to attack us ![]() The only problem in the series is naturally that it has always been buggy as hell (or northern Sweden in summertime). People that can't see the gem beneath the surface because the driving AI many times go nuts better go back to Call of Duty and the AI that spawns hordes of zombies at you until you reach a certain trigger point... I remember all the forum discussions about campaign missions in FP1. No one had done it the same way, and if you tried to copy a "walk through" you where always in for a nice surprise (or bug ![]()
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#3
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If you have just got into OA again theres some AI mods that I recomend.may I add I only ever play OA online CoOp.
The UPSMONS script mod is kinda a follow on to the old grouplink mod in OFP its great. For example each Ai group will spawn randomly within thier assigned patrol area(s) but can be radiolinked together so they "talk" to each other. So if one group spots you they can call in other groups as reinforcments, they will use any empty vehicles for transport and if you link a chopper to the group it can get really hairy. also you can link artillery to the groups too. For example in a mission approaching a enemy town we were spotted and engaged by an enemy patrol that then retreated, but they called in a spetz squad in a chopper that landed behind use and then the chopper engaged us as this spetz squad hunted us, meanwhile the original squad then reingaged us. Also the zeus ai script is worth a look, The ai have less lazer vision in woods plus various other tweaks. My main point of this is All of these fabulous mods and addons available in Arma2/OA were created by the addon comunity all beavering away to produce there own little bit of excelence in an ever expanding universe in Arma, within two weeks of OA being launched addons and mods were appearing as all these people ported across there stuff from arma and arma2. The result is a game that has an excedingly long shelf life (we still have a popular OFP server)and one that is ever evolving and improving. This is not possible yet with Cliffs of Dover due to the Steam anti cheat thingy. at the moment all future fixes patches mods and improvements will have to be done by the developers alone this will stilt creativity and development of this sim. Sorry to go on but Arma2/OA and flight sims are both things I like, I guess what I really want is a Cliffs of dover type flight sim within an Arma type game with the vast maps of a flight sim all online with loads of people playing. My guess is it may be possible quite soon. |
#4
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Here the links for the Urban Patrol Script and UPSMON mentioned above.
http://kronzky.info/ups/index.htm http://forums.bistudio.com/showthread.php?t=91696 |
#5
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Thanks for all the info chaps. Just about to order combined ops via amazon. Cheaper than steam with free freight.
cheers.
__________________
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#6
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Salute
I always enjoyed Operation Flashpoint for the accuracy of the infantry weapons modelling and the (comparative to other FPS) large size of the maps, but the AI routines and their accuracy had me shaking my head. And from what I understand from reading the reviews of Arma 2, the AI are just as poorly modelled. Run around in circles like morons and get shot, or suddenly hit you from incredible distances. The only reason I would play Arma 2 would be if it is possible to have a strictly human versus human situation, but from what I understand, its always humans versus AI. And the flight modelling in the game is a joke from all the reviews I have seen, it certainly IS NOT a flight sim. In fact they don't do their tank modelling very well, far too easy to knock out AFV's. And the maps are TINY compared to IL-2 or CoD. |
#7
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TRUST ME A FULLY MODDED AND LATEST PATCH AI Arma/OA is awesome. Its true IMHO the choppers and armour is too vulnerable due to "gameplay" adjustments and the flight modelling isnt perfect but its pretty damn good and with the detail available you cant expect the maps to be as large as il2. Human v human is perfectly possible, but its the net and people cheat . therefore most people play coop but this only reinforces the fact that the ai cant be to bad can it otherwise coop would not be any fun. If you dont have the game or dont play it dont comment on reviews or heresay. Your dissin my first love man, anI aint havin it you hear? |
#8
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#9
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ww2 MOD (eastfront, not free) on ARMA2 OA engine....in the works...
http://www.deepsilver.com/en/game-vi...ll/iron-front/ |
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