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#1
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#2
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One thing though; there were no rape fields in 1940...but replace those with the brownish/golden crop fields...
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#3
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I think what you clearly can see, raps or not, is that the landscape is definitely not desaturated. It may have a different basic tone than what we have in Cod but what is definitely not the case that saturation is to high in cod imho.
I am not completely blind to the fact that rof colours look good and I am quite sensitive to aesthetical issues. But Rof definitely does NOT depict reality in terms of colour except in terms of haze colour where it is definitely superiour to cod. |
#4
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look at the shadows, its not midday, nice pic, but i cant take much from it.
Last edited by Ali Fish; 05-13-2011 at 10:15 PM. |
#5
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Not midday, but IMHO these are roughly the colours I'd personally love to see
http://www.picturescolourlibrary.co....&query=1871414 sorry, the picture is rather blurred. and this one looks nice too, although again it's not middday. ![]() |
#6
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The easiest solution to all these complaints of the color not being to saturated, or to green, or what have you would be to add a user adjustable color grading shader to the game.
Looking at what can be found through the sfs extractor, this should be possible, and there are plenty of parametric color grading shader that can be used or adapted to the game. If the developers added it, they could even make it user adjustable. If someone wants to fly in spielbergian faded colors, they can. If someone wants the landscape to scream color, they can. As for the creator of this texture mod, it'd be wise for you to look over the shaders as well as their associated config file. You may find that you can get that horizon look you're after without altering the textures. |
#7
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@ phillip very nice pics, id like to see that too eventually. Last edited by Ali Fish; 05-13-2011 at 11:00 PM. |
#8
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Nice work.
Dunno if you know about it.. but AMD has a nice little tool for compressing textures into .dds format, with mipmap building, mass (batch) compression etc etc. Personally, i use it all the time (like for the power&glory GTR2 mod). Saves a lot of time. http://developer.amd.com/gpu/compres...s/default.aspx |
#9
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back in the day mei was an rfactor designer for IDT champcar and others etc etc. and later GMT (mostly private work).. never tried mdding the gtr range though. roll on rfactor2. power& glory mod looks brilliant id love to try it tbh. reminds me of the historics rF mod. not a gtr owner here though. this is what im waiting to put into rfactor 2. yes its the AI driving and a very old video simply testing TIR. http://youtu.be/4TmKiJPUeNM Last edited by Ali Fish; 05-15-2011 at 12:33 PM. |
#10
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Yes, dark green trees, specially a darker tone for the lime color that looks tropical. Looking forward for your mod.
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