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#1
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Damn and i just finished impy`s save with 89int mage
Great idea for new units, medals 5th lvl i like, also stronger enemy on higher lvl of difficulties. Couple of questions before i try it out : 1) Does it work with other mods ? I have TheRider`s equilibrium mod already runing with no problems, so i ask will it interfere and cause problems. 2) Why weakened Paladins prayer ? To nerf units blackies, droids and fauns were good choice, rune mages also could use some lowered bonuses from unused runes. Paladin already have weakest resurrection talent in all game, why lower it more? 3) More gold on harder lvl`s arent much needed. Could you tell me where to change pet dragons nerf on hard/impossible 30% less exp is really bugging me. Harder enemy-no prob, less gold-no prob, but i like to use that dragon cub much. So no need to change anything in your mod, i`ll try to do it just in my game. 4) You missed new unit archer in quick draw skill +att/initiative for range units, and in morale bonus from royal griffins, and in items all bows +att/dmg to archer units. Azure dragon in Voice of dragon skill (+2 morale), also azure dragon in morale file - relation to lizards and royal griffin, and again azure dragon in items dragon hearth, dragon eye. 5) Maybe mistake, but astral res missing in guardian angel medal. Or you removed it on purpose? 6) Did you plan that some1 at all get all medals on 5th lvl ? Those cast requirements are insane 7) I checked my 2 warrior saves and in both had 22-23 lizard units killed for medal, in your mod there is no way to get 5th lvl with 30 killed units requirements. For mage no prob orc units aplenty, paladin i`m not sure havent played her long time. 8 ) Blind rage 5th lvl also i think impossible to achieve. Highest i managed in over 10 play through was 34K rage used. 45K for 5th lvl in your mod a bit to much. 9) Did you change something with 50+ lvl leadership/runes gain. With more exp with 4-5th lvl treasure searcher, and stronger enemy on high lvls i expect more lvls with your mode, so i ask it. 10) Ancient ring great, War hammer so-so, Storm pike is hilarious idea Also i took a look at contents of adventure.rar and damn Another question not connected to your mod is this, i had idea to add rune mage bonus from runes to some other units, but couldnt figure out how. Do you have some clue how to manage this ? Might runes to dmging talents (flaming arrow, circle attack, rain of fire etc), mind runes to give bonus to heal/revive talents, and magic to lets say magic axes, or demonologist summoning. All bonuses something like 50% on 10 runes, also i thought to lower rune mages bonuses to this value (10mind runes give 180% bonus to respawn, that`s just sick). There are skills to buff up all undead,all archers, all summoner units and on other side only 1 unit in all game gets stronger talents depending on unused runes (rune mage). Not fair to other units in game that dont get any bonuses at all Holy c..p, i just tried mod and pet dragon only 60% exp on impossible Couple more things i wonder : Any idea for +% poison dmg, like hell breath. This would be great help for Shetera island. +rage medal for warrior have 3 support spells, and 1 dmg-ghost blade which is totally out of place here. I replaced it with precision. And for fire mage, instead hell breath to replace with fire rain, makes sense to me. Any thoughts ? Since archmage magic shield counts for guardian angel medal, how about adding other unit talents to other medals ? Second wind/orc commander for iron knight, and respawn/prayer for holy knight. To give some chance for warrior/paladin class to get 4-5 lvl medals( i`m asking how to do this, since i`m not sure). How to change ravens need for 200 thorn seeds ? To lower it to 100 maybe, since this way i get 3 ancient scrolls and then feed him to my troops Last edited by Fatt_Shade; 05-14-2011 at 10:37 AM. |
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#2
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After playing a bit, you should have release it in a mod (specially in KB_master's format) instead of new campaign.
It will be comptatible with others mods. |
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#3
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@Fatt_Shade:
1) I think that it would not work with other mods, but if two mods have no files in common (example: one has "hero.txt" and the other has "logic.txt") then they should work fine together, and if two mods have some files in common (both have "hero.txt") then the game would load only one file ("hero.txt") and the mods would not work properly, or not work at all. I'm not sure my mod would work with the equilibrium mod, but you can try. 2) I got the idea that paladins are slightly overpowered (Paladins + Phantom spell (+enough mana) = Infinite Resurrection), but if it is not so, I can return it back to normal. Anyway, I intend to tweak their "Prayer" skill a little in the newer version. 3) Everything about difficulty is located in the "logic.txt". Dragon experience should be this line: "spexp=0.5|1.0|1.15|1.4". The reason I increased dragon experience requirement (And WEAKENED some of his skills) is because I think that Pet Dragon should only serve as a support, and you should use your army and spells (and your mind, of course) to beat your enemies. 4) Yeah, I missed a lot of stuff for the new units. Hopefully I'll fix them all in the future. 5) I'm not sure why the astral resistance got removed. I'll look into it. 6,7,8 ) Default medal level is 3, so from there on, it's only a bonus for you... Anyway, I'll try to tweak them into being more reasonable. 9) I realize that in my mod you can reach higher level, but I didn't yet calculate how would that affect the higher levels, so I didn't change anything. 10) Of all the 1st level units, only Peasants are able to wield a trident(pike) Most of the files in "Adventure.rar" are from Orcs on the March, so I didn't edit that many files. It took me about a week (and a lot of experience gained from previous (failed)modding) to make this mod. Well they are called "Rune Mages" because they gain bonuses from Runes. It's possible and maybe not too hard to add bonuses from runes to other units, but it would require editing .lua files, which isn't very good for health. I have a couple of Ideas on how to make a %poison damage, but it is somewhat complicated, and depends on what you want to make: Spell, Skill, Unit Talent... If you want to change the spell requirements for medals go to "medals.txt" then go to which medal you want to edit and replace: "spells_used-[name_of_the_spell]" with: "spells_used-[name_of_the_spell_you_want]" You have to replace it at a number of places, and I haven't tested this, so I can't promise you anything, but you can try it. When it comes to medals, they use global variables (like "magic_shield_used" which is the number of times you used Magic Shield), and I'm not sure whether it's possible to make new global variables or not. If it is then I'm going to check out how, and let you know how to change Talent use requirements for medals. I'm not sure what raven are you talking about, if you can specify it further. @saroumana: It's not a bad idea, but even if I did release it in a form of a mod, you still would have to restart the game for most of the changes. The only benefit would be that it would affect all campaigns (if that is a benefit). |
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#4
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Yes i know, we'll have to restart a new campaign, it's normal, everything is generated at the begining of a new game.
I just regret my unit modification mod i could not use with your mod I have see champion and archer for now. |
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#5
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This looks like the perfect mods. I've been thinking of some of these changes myself. There are many things you've improved that were annoying before. It would be nice if you also made a description of the new items you've added and their item codes(in case we won't get them in our game). I've seen one so far and it's the Ring of Ancient Kings. A very interesting item but a bit overpowered. It's very expensive though which kinda makes up for it.
Last edited by gimpz; 07-15-2011 at 12:25 PM. |
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#6
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Hi All
I have done as per the instruction C:\Program Files\Kings Bounty Armored Princess\adventure and extracted adventure.rar to the folder above + copying all the .png files. But I still cannot choose Adventure option ? Did I missed out anything ?
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#7
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Did you put it in the "sessions" folder? It has to be in there to work!
C:\Program Files\Kings Bounty Armored Princess\adventure <- Not good. C:\Program Files\Kings Bounty Armored Princess\sessions\adventure <- Good. |
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#8
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Hi everybody, i love playing this game and i've decided to make my own campaign with my brother base on main campaign, redsands and this mod. Right now, my campaign has all of original islands, redsands island, 2 small islands (6x6) and a moderate-big island (10x10) which i nearly finish it. I found that the original game was too easy because their is no point using low level creatures such as devil fish; peasant or even level 4 like assassin, polar bear. People often use level 5 creature and strategies such as repair droid or blacknight, paladin with phantom etc.So, i decided to increase the price of higher level creature while keep or even decrease the price of lower level creature. For example: a black dragon cost about 40k gold to buy while a sea dog cost only 100 gold. Furthermore, i increase the enemy's strength up to 300% (impossible) and decrease the gold income as well as mana recover speed/rage flow ... I have a some questions:
-Actually, i haven't beaten the game yet -In my oppinion, the game editor is quite powerful, why you guys complained too much about it. I know it can cause crashes and you will lose your progress but this is not a big problem if you save the progress more often -For bladeking77: are you still making a next version of your mod, i mean adventure v1.2. Why don't you use the exp system of Redsands mod ? Sorry for my bad English |
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#9
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Yeah, with one slot strategy, impossible in origimal game is so easy.
It even make me want quit want get hand on black knight. Too simple and repeatly combat. I think your opinion it really good. But I think if you can make sysem like exp: The more hero use one type creatures, the more this type creature decrease stats (like decrease 10% att, def, HP for Black Dragon after hero use this at 100 combat) |
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#10
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Quote:
2) I don't know about you, but editing terrain on my editor is impossible. after 10-20 seconds of applying textures, or leveling terrain editor inevitably crashes. I have multiple games installed, and it's the same on all of them. Not sure what causes this problem, but there are no crashes when I try to do the same on other computers. And even before this issue has arisen, I remember that the editor was buggy and hard to work with. Beside these issues, editor is quite useful for other stuff. 3) I am not currently working on newer version, but I might release it in the future. I thought about using exp system from RS, but I don't know which files should I copy for it to not cause any bugs. |
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