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Performance threads All discussions about CoD performnce

 
 
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Old 05-13-2011, 06:42 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Vengeanze View Post
...

A: Since Cliffs of Dover has more shrubbery in it than perhaps any other flight sim developed so far - hundreds of thousands of trees around the player - enabling collision for the trees grinds the game to a complete halt, especially as they need to be tracked around every plane on the map and not just the player's. Making collisions less precise leads to equally poor results, when planes may fly through a tree but crash into seemingly empty space.
We know this is extremely important. The solution is there, but it still eludes us.[/I]
This is probably a very silly comment to make (telling devs how to...), but it struck me before when I read that quote.

Usually in most missions aircraft are confined to a relatively small area of the map so why is not possible to only activate damage effects for trees when aircraft are within a certain distance?

That would certainly change the number needing to be tracked from several hundred thousand to something more manageable. Also discounting aircraft flying above a certain height and it gets even more manageable.

I'm sure this must not be possible or they would have already done it, but why wouldn't some kind of algorithm like this work?

Good to see you still posting Tree.
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