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#1
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though id better test it in the evening time, low level light characteristics and i must say i just impressed myself lol. everything looks even better. dare is say with the default trees in the shots ,even they look better and more "part" of the world naturally. cant give comparison pics here, but these scenes feature better building integration with the scenery due to the changes, new grass colourings, and new darker foliage on the close tree lods. and a messier grass system around the airfield. even the clouds even mix in better with there light characteristics,
having probed further into the performance of this mod, i see no differences to vanilla scenery whatsoever. If the devs could give us our route to pack and unpack the mods without kegety's tools id be a hell of a greatfull.. Buildings along side the changes. default trees looks better ? ![]() General shots. ![]() ![]() New foliage and grass colourings (not the best illustration),remeber the really yellow grass ? ![]() ![]() new airfield- more dirtier unkept concept. ![]() Definetly going to go down the new artwork route with this too. an autumn/winter version without snow and all the green hue's should be good. Ohh yeah. so if you got any good aerial autumn shots of england pass them on for referencing. Last edited by Ali Fish; 05-13-2011 at 12:26 AM. |
#2
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darker trees and thins will eb perfect. nice work.
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#3
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Will this work online?
Or will Steam boot and ban you? |
#4
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No boot or ban here, but then i was not expecting either of the two possible outcomes. Its just a texture reload. Individual file sizes are the same.
just ran it online in those last pictures. on my own server, actually thats the only way that mission works. but i would like some testers for the online aspect and an ATI tester of the mod too. do you have any examples of this, i can do it but without a model of the hedge it might not work to well,, ahhaahh. unless i add this idea as a raised area to the normal maps with darkening on the diffuse. ( the effect will only be prounced from distance (+500m) and at low level light situations)..... hmmm. examples please if you got any. ! Last edited by Ali Fish; 05-13-2011 at 01:51 AM. |
#5
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nice improvement 4me Ali! Great!
Please, where did u find the maps files to modify? Are these normal bitmap files or encoded one? Thanks |
#6
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they are 12 mip map stage DDS files of DXT variations 3 and 5 for the trees. located in the parts folder and the $core folder within SFS files.
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#7
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thx!
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#8
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i'm guessing you will pm about testing? |
#9
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ok hmmm. pondering this ...... its summery but still garish. i like it. maybe if i apply some sheen to the mip maps it might help, i dunno. HELP ! feed me with ideas please.
![]() ![]() Last edited by Ali Fish; 05-17-2011 at 12:09 AM. |
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Pics not loading.
And why don"t you just batch process the textures? |
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