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  #1  
Old 05-12-2011, 12:21 AM
Sokol1's Avatar
Sokol1 Sokol1 is offline
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Pluto,

You need to include Airdefence AI, see FG28_Kodiak post

Quote:
Additional you need a Airdefence AI, so your Searchlight will get active if enemy planes are near.
Sample Mission added.
AA in train - manual method:

In FMB select any train - ie the first of list show bellow - define waypoints, etc.



Save mission, ie. TrainAA

Go to C:\Users\User\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single

And open TrainAA.mis file with notepad, an look in these lines:

Quote:
[Chiefs]
0_Chief Train.57xx_0-6-0PT gb <<< train select in FMB
[0_Chief_Road]
S 2119 17 0.57 5.00 P 77708.77 181632.91 0 2 11.11 <<< waypoints
S 2119 11 0.17 5.00 P 76609.93 181532.02
[Stationary]
Change - in [Chiefs] the select train to one with open wagons - you see wagons only in FMB 3D mode, not in Select Objets windows. ie: 0_Chief Train.C_Class_0-6-0_5x13TFlat gb <<< Loco, tender, 5 open wagon, brake car.

Obvious you can select this train under FMB. This bla-bla-bla is to illustrate.

Result:

Quote:
[CustomChiefs]
[Chiefs]
0_Chief Train.C_Class_0-6-0_5x13TFlat gb
Then, in front of train name, add: /tow03_00 1_Static

Like:
Quote:
[CustomChiefs]
[Chiefs]
0_Chief Train.C_Class_0-6-0_5x13TFlat gb /tow03_00 1_Static
And under [Stationary] add the Bofors.

Quote:
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
Save and play the mission. You see active AA over the third wagon after loco, include thender.



If you add /tow03_00 1_Static /tow05_00 2_Static
and under [stationary]
Quote:
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
2_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
You get a train with Bofors over third and fifth wagons.



Now strafing trains is a bit more challenging.

Sokol1
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  #2  
Old 05-12-2011, 02:32 AM
FG28_Kodiak FG28_Kodiak is offline
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tow00_00 also works with ships
[Chiefs]
0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static
[Stationary]
0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00

if you need the second cannon add a /tow00_01 1_Static
to 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static
[Stationary]
0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00



And Trucks
[Chiefs]
2_Chief Vehicle.Bedford_MW_open gb /tow00_00 1_Static
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00


And tow01_00 with trailer trucks
[Chiefs]
1_Chief Vehicle.custom_chief68 gb /tow01_00 1_Static
[Stationary]
1_Static Stationary.Cruiser_Mk_IV gb 0.00 0.00 0.00


Enjoy the possibilities.

Sample Mission added.
Attached Files
File Type: zip test4.zip (1.1 KB, 30 views)

Last edited by FG28_Kodiak; 05-12-2011 at 03:38 AM.
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  #3  
Old 05-12-2011, 08:28 AM
Pluto Pluto is offline
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... cool, thanks for your hints !

I`ll try it tonight again, maybe I put the AA guns too far away from the searchlights, (they were just on the other side of the street, shouldnt be too far?)

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  #4  
Old 05-12-2011, 10:47 AM
FG28_Kodiak FG28_Kodiak is offline
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Can you attach your mis file so we could take a look at it?
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  #5  
Old 05-13-2011, 08:20 AM
Pluto Pluto is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Can you attach your mis file so we could take a look at it?
never mind, I got them working. Searchlights are shining now, thanks again to all for their support!

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  #6  
Old 05-13-2011, 08:30 AM
Sauf Sauf is offline
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Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself
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  #7  
Old 05-13-2011, 08:39 AM
JG53Frankyboy JG53Frankyboy is offline
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you have not to edit the missionfile manualy to arm the "light Tanker" , just enable skins for it you you get an armament choice for it...
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  #8  
Old 05-13-2011, 09:11 AM
Pluto Pluto is offline
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Quote:
Originally Posted by Sauf View Post
Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself
for a screenshot I´d have to change some things in the mission (put camera near searchlichts). They work, but I still have to adjust their range. You only can see them when you fly by very low and near. Very thin needles of light.
No big deal for a screenshot at this point, sorry. I only get to work on that mission when I have time late in the evening and not every day.

Download that searchlight mission that is to be found somewhere in this thread, install it and open it in the editor, that helped me a lot to set the lights as they should be!
You get good assistance in this forum if you ask politely.
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  #9  
Old 05-15-2011, 12:39 AM
41Sqn_Stormcrow
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If I am not mistaken there's also a plane pushing vehicle in the model browser. Can one make it tow a static plane too?
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  #10  
Old 12-11-2011, 06:11 AM
WarFox101 WarFox101 is offline
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As far as search light you need a "AI" set to "anti air" and "power on". Set radius to cover both the generator and search light. After that set generator target to search lights set searchlight targets to the AI. search light should work.

Any one know what airport AI does?
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