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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 05-08-2011, 01:35 PM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Join Date: Apr 2011
Posts: 21
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Dear all, it's all true that you say, but I mean that without a real eventlog isn't impossible to have a real statistics...

let me show an example:

I flyed a mission with IL2 4.10.1m:

take off with a Spit
destroyed a static object
landed on an airfield

a very simple and basic dog mission, now see the eventlog written by 4.10.1m:

Quote:
[May 8, 2011 1:10:39 PM] Mission: net/dogfight/1/test.mis is Playing
[1:10:39 PM] Mission BEGIN
[1:10:46 PM] _1SMV_Poppy_64:SpitfireMkIXcHF(0) seat occupied by _1SMV_Poppy_64 at 14030.024 26867.367
[1:10:46 PM] _1SMV_Poppy_64:SpitfireMkIXcHF loaded weapons 'default' fuel 70%
[1:11:29 PM] _1SMV_Poppy_64:SpitfireMkIXcHF in flight at 13216.927 26860.305
[1:12:46 PM] 5_Static destroyed by _1SMV_Poppy_64:SpitfireMkIXcHF at 16366.19 29203.97
[1:14:21 PM] _1SMV_Poppy_64:SpitfireMkIXcHF landed at 13400.042 26746.732
[1:14:23 PM] Mission END
and now a same mission with COD:

Quote:
------------ BEGIN log session -------------
[15:19:55] Loading mission ...
[15:19:55] Load landscape...
[15:19:56] Load bridges
[15:19:56] Load static objects...
[15:19:57] Mission loaded. time = 2,446
[15:20:06] Loading mission ...
[15:20:07] Load landscape...
[15:20:07] Load bridges
[15:20:08] Load static objects...
[15:20:09] Mission loaded. time = 2,409
[15:20:13] Server: _1SMV_Poppy_64 volerà per le forze Rosso.
[15:20:21] Battle starting...[15:20:21] Server: Inizia la battaglia!
[15:20:21] ok
[15:20:21] Loading mission ...
[15:20:21] Server: Un nuovo gruppo Rosso di 1 velivoli, identificati come Spitfire IIa, è stato avvistato nel settore <,81.
[15:20:21] Mission loaded. time = 0,060
[15:21:48] [2913] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
[15:21:49] [2927] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
[15:21:49] [2935] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
[15:21:49] [2935] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
[15:21:50] [2967] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2968] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2969] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2969] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2971] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2973] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2973] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2973] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2973] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2975] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2975] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:21:50] [2978] ERROR [AI] callStateByName(): state "Main.SoftCollisionDispatcher" not found!
[15:22:24] [4124] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!
[15:23:50] Server: _1SMV_Poppy_64 è salvo a terra.
[15:23:51] Server: La battaglia termina.
[08/05/2011 15:23:55] -------------- END log session -------------
NO reports of weapon loaded, NO reports of object destroied, NO coordinates for any event. What about the errors? Log in Italian? Of course I'm Italian but for an internationals tournaments we need an international logs files...

This is not an event log and in this way is not possible to upload on any web statistics software...

In this way no community can be created!

Thank you
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Last edited by _1SMV_Poppy_64; 05-08-2011 at 01:52 PM.
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