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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Level of sight is a Joke !
Smoke trails visible 1000 meters not more LOL ! Atmosphere -10 Ask the modders from Il2 1946 for help LOL ! this is ridiculous. Pffffffffffffff. When this Engine is new then call me Meier ! its the old il2 engine a little bit modified or not ? please tell us the truth ! Last edited by Albtraum23; 05-05-2011 at 10:44 AM. |
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#2
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Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.
1920x1600 Max settings except: Building detail LOW SSAO, Epilepsy and V-Sync OFF Turns out this latest beta runs smoother* and with higher FPS. The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m. *Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it. In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds). The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior. I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'. To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew. And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly. |
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#3
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I wanted to add that the game now crashes on every exit.
I get this report message: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: System Problem Signature 05: 4.0.0.0 Problem Signature 06: 4ba1dff4 Problem Signature 07: 2fd6 Problem Signature 08: 2a9 Problem Signature 09: System.ComponentModel.Win32 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Hope it helps. *There is no point to why people keep comparing this game to rise of flight, it is a different game, different engine. Techniques used in RoF cant be used with CoD because it will have been made in a different way* |
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#4
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I also have MP problems with the GUI (no confirmation popup asking if I really want to leave the server) not working. Nor does the option to change sides, once initially chosen, work. Also, a drop of FPS by about 20% every 4-5 seconds which causes stutter like symptoms while on the ground. This is in MP only and it doesn't matter whether I'm running full screen or in "pseudo". It also doesn't matter if there are only 3 or 30 ppl. flying on the server.
In SP the FPS are pretty much constant at the same airfield (50-55 AVG). Settings are everything at max except for textures which are on high. 1920x1080 res. Driver version is 270.61 VSYNC does work now if I enable it through the nvidia control panel while in fullscreen mode. No functionality in "pseudo". The game was reverted back to the last official patch version via steam file integrity check prior to patching. Cached files were also deleted. I was running 14305 before that with none of the above mentioned problems. Cheers
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
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#5
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Comms still not fixed
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#6
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Yes m8. I also wish this issue would get a higher priority. I have about as much control over my wingmen as I do my wife come payday. Now the MP is also having issues, I'll be reverting back to 14305 until either one of the bugs have been beheaded.
Cheers
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
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#7
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Graphical bugs since a few patches ago - black lines in the sea and land :
![]() Win XP SP3, GTX 280 Also V-sync dont work in any patches. |
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#8
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Quote:
Fps is good but its not smooth |
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#9
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Quote:
Apart from that surely if this was the old Il2 engine it would be performing a whole load better than what it is, they have obviously reused some of the gui type stuff but then why wouldnt you, no point rewriting everything if it already exists, but this engine certainly has abilities that the old engine didnt. Bottom line does it really matter, all we want is to get this working, its got a lot more potential in my opinion than Il2 has/had, but it is going to take a fair while to happen. |
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#10
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Of course it's the old engine modified. No company in their right mind throws out a perfectly good engine and starts again from scratch. Some engines you can even trace back to other companies. Valve's "Source" engine is just a heavily modified Quake engine from the very first Quake game. Call of Duty uses a modified Quake 3 engine, which itself is built on Quake 2, which was built on Quake 1. Unreal 3 can be traced backwards to the original Unreal engine. You'd have to be insane to try and start all over again unless you had one hell of a budget to work with.
On topic, as an update on my previous post (10 pages back or thereabouts), I reset my game version to the current Steam patch level, cleared my cache and then patched it again. Now my primary GPU is correctly throttling up in Crossfire mode, however the stuttering in Crossfire is still severe. GPUZ reports my secondary GPU running at around 85% but the primary sits at about 39%. With such a huge disparity, the cause of the stuttering isn't exactly a mystery. I am running a pair of 2GB 6950's. |
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