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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-04-2011, 09:59 PM
Tvrdi
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step backward....I will wait till usa release and will see if i will end this torture....
  #2  
Old 05-05-2011, 02:37 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Tvrdi View Post
step backward....I will wait till usa release and will see if i will end this torture....
In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?
  #3  
Old 05-05-2011, 05:33 AM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Tiger27 View Post
In what way is it a step backward, have you deleted the cache as this sometimes helps after a new patch?
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?

I7 2600k overclocked to 4.3 ghz
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  #4  
Old 05-05-2011, 05:45 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Not having any problem, everything continues to run perfectly but just for my info:

Which cache and where?
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache
and
..\1C SoftClub\il-2 sturmovik cliffs of dover\cache\shaders

If you have stutters and graphic glitches, it's often help to delete the files in these directories.
  #5  
Old 05-05-2011, 05:57 AM
Tempered Tempered is offline
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No sli unless I force the nvidia drivers to use one of the alternate sli methods, which causes severe stutter and general performance degredation.

Otherwise, runs exactly the same as before in single gpu mode. Still get random screen lock ups for no apparent reason.

Using the nvidia 266 whql drivers.

deleted cache before patching.
  #6  
Old 05-05-2011, 06:27 AM
Wolf_Rider Wolf_Rider is offline
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How is that being set?

I add a profile in the NVCP and shut it down... then when I open it again, the COD Launcher Icon is replaced with the DCS (Lockon) Launcher Icon and settings seem to have no effect
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  #7  
Old 05-05-2011, 06:30 AM
Blackdog_kt Blackdog_kt is offline
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Best performance and stability ever on my rig. I unzipped into the main installation folder and then cleared the cache folders as usual before running the sim.

Before this patch i had trouble with my GPU not clocking up as it should, then i tried forcing the clocks which worked but gave me reboots, then i renamed the ubi logo video file which again gave me correct GPU speeds but also resulted in instability and reboots.

With the current beta patch i just set it to run in fullscreen mode and the catalyst drivers took care of everything else.


i7 920 @ 2.7Ghz (no overclocking)
3GB DDR3 RAM in triple channel
Asus P6T Deluxe motherboard
Ati 4890 1GB
win7 x64

As you can see i'm running a respectable but definitely far from cutting edge PC which is two years old.

My settings are
1680x1050 native monitor resolution
model detail, damage decals, effects, land shading set to high
building detail set to low
SSAO off
Vsync, roads, grads and shadows on
the rest is set to medium

I got such good performance with the current patch that i might try and see if i can increase a couple of settings.


I was easily getting 40-60 FPS over water (i'm capped at 60 due to Vsync as my monitor has a 60Hz refresh rate) and it was also very smooth over land.

As a playability test i tried the Luftwaffe ground attack mission on the vehicle column which also has a nearby train target, a city and an airfield. I set some AI opposition which spawned on the airfield and clouds to medium. This gives a more or less all-around environment in terms of the things the sim has to render and it's more representative of overall playability than flying over water which is easy on FPS or skimming rooftops over London which is the highest possible load scenario (although i did try it and it was also completely playable for the first time).

With the previous patches and my GPU running at the correct speed, this ground attack mission and AI unit selection gave me a reboot as briefly as 5-10 minutes into the mission, stretching to 40 minutes if i was lucky. I guess that was possibly an issue with catalyst getting confused and not using the correct voltages or whatever due to the lack of a full screen mode, but now it's fixed. I logged the GPU parameters with GPU-Z and when it's under 100% load my temperatures are steady around 70-73 degrees, no reboots, overheating or other kind of instability plus getting full performance out of it for the first time without having to mess with any settings, so as you can guess i'm very pleased with the results.

Also, the toned down head shake makes head tracking work better and even the initial loading stutters i used to have when viewing tracers/smoke particles or going to zoom view for the first time in a mission have disappeared in 99% of the cases.

I might get a very brief pause, maybe skipping a frame or two, if it gets really hectic but nothing that can qualify as micro-freezes or noticeable stuttering and it recovers so fast that playability is not affected at all. I used the zoomed-in view during the entire duration of a few strafing passes on the AI and the FPS was good and so smooth that i could actually adjust my aim by tracers, fly the aircraft and evade the ground for the first time. Previously i had to use the wide/zoomed out view because the zoomed in view gave me stutters which caused me to crash into the ground, but now the FPS is so good that the sim feels so much more controllable and fun.

In short, better FPS and much better stability of FPS and the sim itself with this patch on my rig. Your mileage may vary and i guess there are other improvements still to be implemented (like multiplayer issues, etc) but as far as performance goes this patch gets a big thumbs up from me.
  #8  
Old 05-05-2011, 06:41 AM
LcSummers LcSummers is offline
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Hi blackdog,


can you please explain me how to set clouds to medium?

I can only check or uncheck it.

Thanks.
  #9  
Old 05-05-2011, 09:25 AM
SNAFU SNAFU is offline
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-No FPS issues, as before, but increased stutters. Had less stutters before.

-Over selfmade free flight channel map glinches in textures widely and evenly spread (10x10km) and repeatingly over the whole map. Looks like small, green hills rising every 50m out of the ground and the sea.

-Had problems with multiplayer choosing army (but that might`ve happend just randomly)

-Otherwise no improvement noticed (3 ATI stripes, flinkering clouds, racing waves etc etc etc)

+ nothing to report

I7 2600@3,4GHz
8GB Ram
ATI 6950 - 2GB - 1280x1024 native solution, latest driver
Win 7 -64bit

Il2 CoD all settings maxed, process aff. set to 15
first core running on 50% over Calais, rest 3 cores idle to 15%, GPU running on 150MHz, idle

Last edited by SNAFU; 05-05-2011 at 09:30 AM.
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