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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-29-2007, 08:18 AM
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proton45 proton45 is offline
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Join Date: Oct 2007
Posts: 651
Default Question about mission building in BoB SOW

I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

Will cloud's provide inviability from the AI?

Will AI fighters have a blind spot (below)?

Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

WILL WE be able to build maps?

Thank you for your time, and thank you for hours (years) of enjoyment...

 


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