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Performance threads All discussions about CoD performnce |
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#1
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Yep...
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#2
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thanks
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#3
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wind blows through the trees making the leaves rustle, branches and boughs sway... shadows react accordingly.
The wind effect isn't a realistic one though, unless viewed from very close up - ie on the ground I'm thinking also that AA is applied to the trees, making them shimmer
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#4
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Easy solution would be to slow this animation down like a hundred times in the Speedtree settings (something we cannot do ourselves unfortunately I think) or even turning the blasted animations off on them (wish there would be a setting that let you do that) Also, a lot of the flickering in mid distance is because of a funky animated LOD version of the trees, at least it seems like that for me after examinating things more closely. I think the trees go from fully detailed + animated, medium LOD + Animated, low LOD not animated, etc. The LOD + Animated version causes a lot of the shimmering in the trees further off in the distance. I have managed to severely lower the flickering by tweaking my Anti-Aliasing and setting all shadow related settings to the max I could in conf.ini (eg shadowmap size, target rendering quality) It is a lot less for me now and only noticeable flying relatively low over the ground in bright sunlight. TL;DR Unrealistically fast animation of the leaves on trees definetely seems to be the problem. Please give us an option to either slow the animations down seriously or shut em all off altogether. Last edited by W0ef; 04-29-2011 at 09:45 AM. |
#5
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Is not the wind, it happens to the houses as well.
If you watch carefully is flickering the whole shadow, even the parts that are not affected for the movement because its a all dark zone. |
#6
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Mmm...sounds like something I should try. I was just about to ask about the shadowmap size and then I saw your post. Thanks.
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#7
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Just remember everyone, the latest patch release is still beta, it wont stay like this forever. Luthier will get the team to fix the ATI issues.
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#8
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It isn't unique to ATI, also it has been like this from release so it has nothing to do with the beta.
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#9
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Explosion shadows also flicker, check out the black death track when the first bombs goes off and you'll see.
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