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Performance threads All discussions about CoD performnce |
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#1
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I just edited the thread above where I posted what I thought were my best settings.
After 3 rounds of confirming tests - I've found that Tessellation at 64X instead of OFF makes a significant differenence in stuttering and minimum FPS. 15 fps difference in multiple tests. I have also found that Application AA from CoD doesn't do much past 2X - however at 8XAA the frame rate and stuttering are much better. I'll post more in a seperate thread when I get home tonight. Gotta run. S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#2
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Are you saying that Tesselation enabled INCREASES your FPS? The 5870 is one of the earliest cards with DX11 and Tesselation features, and it's Tesselation performance is much worse than Nvidia's 480/580 so I guess that just shows us again that the engine can't utilize graphics cards properly at all. Especially since CoD doesn't even run DX11, so having Tesselation enabled shouldn't do jack all for your performance. Atleast not increase it.
Run a Tesselation test at Unigine Heaven and you'll see what I mean. Last edited by kimosabi; 04-28-2011 at 08:24 PM. |
#3
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Still there with Cat 11.4 drivers.
Groan. ![]() |
#4
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![]() Quote:
The software is using the engine differently. I'll post my data in a new thread as soon as I get home. Look at the AA scaling I mentioned. S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 04-29-2011 at 07:51 AM. |
#5
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![]() ![]() Here the lines same here..Cat 11.4 drivers. Last edited by GOZR; 04-29-2011 at 04:44 AM. |
#6
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S!
Gunny, strange how Tessellation can affect FPS when the game uses none. But you never know how these games work ![]() ![]() Anyways, fill the feedback form to AMD. It made a difference to IL-2 1946 as well ![]() |
#7
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I was w-r-o-n-g
![]() 1. Tessellation as expected, had no effect on anything ![]() 2. So I started a long series of tests iterating Tessellation and Disabling ATI Tray Tools and Turning it back on. Here are the results: 8XAA in AP - Tessellation = 64X - ATITrayTools Running Frames, Time (ms), Min, Max, Avg 8787, 211340, 0, 96, 41.578 2 big pauses 8830, 211417, 7, 95, 41.766 2 stutters 8569, 211280, 0, 94, 40.558 pauses 8043, 211964, 0, 92, 37.945 8 stuttering periods 8578, 211848, 0, 91, 40.491 pauses 8XAA in AP - Tessellation = 64X - ATITrayTools Shutdown Frames, Time (ms), Min, Max, Avg 9114, 212280, 17, 98, 42.934 Smooth 8994, 212468, 16, 96, 42.331 Smooth 9093, 212634, 17, 96, 42.764 Smooth 9000, 212428, 15, 97, 42.367 Smooth 9007, 212326, 17, 97, 42.421 Smooth 8xAA in AP - Tessellation = OFF - ATITrayTools Shutdown 9012, 212089, 16, 97, 42.492 Smooth 8905, 212175, 17, 93, 41.970 Smooth 8784, 208758, 17, 95, 42.077 boringly smooth 8822, 212061, 16, 93, 41.601 Smooth 8XAA in AP - Tessellation = OFF - ATITrayTool Running 8754, 212337, 0, 96, 41.227 2 large pauses 8892, 212400, 18, 97, 41.864 smooth! 8839, 211994, 14, 93, 41.695 smooth 8414, 212259, 0, 93, 39.640 8614, 212233, 0, 95, 40.587 8605, 212233, 0, 92, 40.545 8562, 212274, 0, 89, 40.335 8688, 212419, 9, 91, 40.900 some jerkyness 8768, 212443, 16, 95, 41.272 smooth 8571, 212186, 0, 95, 40.394 As you can see, ATITrayTools has an effect on the FPS of my system, but in a bit of a random manner. I have no idea why. I have never setup anything in my ATITrayTools except to run the Graph output for the various functions. In case anyone's interested I conducted these tests in the following manner: 1. Start TrackIR, Thrustmaster Target software and Fraps to simulate real load. 2. Start CoD - select "The Black Death" track and after it loads select Play. 3. Let the first playback proceed until it's ended. 4. Restart "The Black Death" track 5. Start Fraps benchmark 5 seconds into track. This is the point where Bf-110 #3 transitions his tailwheel to cross the centerline of nearfield Bf-110 port propeller hub. 6. Observe each track and note pauses, stutters or micro stutters. 7. Stop benchmark after the Bf-110 dives. Track is 3 mins 40 secs long. 8. Repeat. Organize documentation and files. Anyway, I feel a little silly about the Tesselation - kind of did when I posted it. But, hopefully I made up for it ![]() I'm still running Cat 11-3, as I wanted to finsh this testing. I'll install 11-4 today and see what happens. BTW my settings for these test, except where indicated are: ![]() ![]() S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 04-29-2011 at 07:28 AM. |
#8
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One last thing. Here's a screen capture I did during the earlier testing, obviously when ATITrayTool was active. You can see the cross-core load as the track is being played and you can observe the CPU load (yellow) and most importantly the 5870 GPU load (pink).
![]() At least these settings in Cat 11-3, have my GPU loaded to a greater extent. S! Gunny
__________________
Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
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