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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Go given that the buildings actually appear at a further distance, and you never notice them appearing, and it runs super smooth without problem even with many aircraft in the air while it is still a older game (originally for console - and it uses lots of the IL2 engine and models) the fact that it imo gives comparable graphics and in some places far better graphics while having no performance problem makes me say the WOP team was far more competent in their programming. Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs??? |
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#2
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Wow WOP looks just the way I remember it, like crap. FSX always has looked bad at any altitude. COD looks great and is my current choice for just flying around from airfield to airfield. I don't really understand what other people see in the graphics of WOP, the cockpits look bad, the planes or just ok and the scenery is all green and really blah.
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#3
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Here we go again.
Ho Hum. |
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#4
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That has already been explained to you. The CoD map is HUGE compared to WoP (btw, it cracks me up that you actually think WoP looks good compared to CoD). There are a lot more trees to keep track of, and they obviously were not prepared for the problems that could cause. Do you really think they're not going to eventually fix it?
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#5
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The reason there are no hitboxes in CoD trees is the same as why there where no hitboxes in Il2 trees.
Trees are a graphical option. For the sake of online play and mission building they can't physically exist for some players and not for others. End of story. |
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#6
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Not what Luthier had to say on the matter.
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#7
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It isn't?
Well, it is what Oleg had to say when asked why Il2s trees didn't have hitboxes. And given that you can still turn off trees, it should still stand. |
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#8
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#9
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Most likely they intended to have tree collisions offline. Online would be a problem if different players have different trees displayed.
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#10
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I will ignore the fact that the screen shots were deliberately chosen to put both fsx and wop at a disadvantage right from the get go.
FSX was released in 2006 a year before il2 1946, and originally written for directx 8.0 and updated later, and wop which is a console port and arcade game over a year ago only supports dx 9.0, unlike COD that supports directx 10. If you want to compare the three graphically, run them all in directx 9.0 and see how they match up, as directx 10 offers huge advantages in rendering and image quality. Graphically COD should be head and shoulders above the other two using directx 10, the fact it isn't is telling to anyone who knows what they are looking at and understands the techniques available to the different versions of directx. Some of my own shots from WOP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Last edited by Blue Scorpion; 04-28-2011 at 09:53 PM. |
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