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#35
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I too tried RoF on a dual-core (Athlon-II 3.0GHz) and an 8800 and found it unplayable. I have since upgraded this machine to an Athlon-II X4, and passed the 8800 onto a nephew who was in dire need of something better than he had. I put an even older X1950pro 256MB (equivalent to a 7800) into this machine, and was astonished to find that the game was now playable, without having to reduce the resolution or turn too much of the eye-candy off. Obviously the quad-core cpu is making up for the graphics deficit, but I really didn’t think that it would make that much of a difference. The fact that RoF uses DX9 correctly also helps.
With the current work load that the dev’s have, they probably haven’t spent much time optimising the engine for DX9, but I’m sure this will come. I only bought RoF late last year, but from what I’ve read, it had very similar problems to those currently being experienced in CoD when it was released. If that’s anything to go by, they will sort it out, and most likely before the US release. If it still requires a quad-core at that stage, you may be right, but I (optimistically) don’t think so.
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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