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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sounds nice, but I wonder how Steam's VAC-system, not to mention 1C's system for handling modders will react to such mods. Would definately like to have a Merlin SOUND like a Merlin, but since I also fly online, it's paramount that things stay on the good side of said two systems. Don't fancy getting banned for using a mod
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#2
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What amazes me is that these modders do this stuff for free in their own free time, and they manage to get it better than game developers on a freakin payroll..
Something isn't right! |
#3
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Ok, on the one hand, the basics are much more pronounced then stock, has a lot of potential there.
On the other hand, the sounds kinda sound a bit hollowed out. May be YouTube or compression or whatever is to be blamed here, but I have the feeling these sounds do not use the whole spectrum necessary to be believable. It does not help that the turbocharger whine of the 601 is hardly recognizable.
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Cheers |
#4
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oh...yes please!
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#5
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I've been running modded IL2 for a very long time, but with CoD the most important thing for me is for the sound to be dynamic. I won't mind if it's pretty sounding too but it's not my first priority, my no.1 use for sound is to know what my engine is doing. I fly with CEM/temp effects on and it's a lifesaver being able to tune the engine by sound and look at your target, instead of having to look at the gauges in the middle of a dogfight. |
#6
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I absolutely agree. From what I have heard with sound mods on the first run yes, they sound good but listening a second time they are usually shallow and monoton. It's not that they do a bad job as such, but imho and with all respect they simply don't have the insight in the game and sound engine to produce a sound that fits into the sound software engine well. So even if it does sound like a merlin or a db they will always lack the depth and the dynamics of a sound that was tailored to fit the game engine. That's why I usually prefer the ingame sounds. Btw with CoD they are not bad at all from what I heard. A Merlin incockpit sounds completely different from a Merlin from outside. Also the wind sounds can be so significant that the engine is less prominent. So I am simply waiting the devs to produce the missing sound files and I'll be completely happy with them. |
#7
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How many of the developers are really enthusiastic about their jobs? The modders have a passion that most game developers don't have. That's the only answer I have to this.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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