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| Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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Same/similar to Blackdog. I'm using freetrack and single point.
Basically, create a custom profile for the 109 with a custom center. Once you create this profile, your done. No need to use Shift-F1 ever again for the 109. To create custom center in Freetrack, you map key to custom center "set" function (e.g., space key) on the controls tab. Now start up the game, sit in 109 at dead center (pitch/yaw/roll/x,y,z=0) and move your head to the right along the X lateral axis until the sight is centered on the glass. Press the spacebar key (tip, it might be easier to turn off some uneeded axis like roll/z when you do this so you can get it lined up good when you press the space bar key.). Okay, now go back to controls tab and un-map that spacebar key. This to prevent losing your custom center in the future. Now save the profile and use it whenever you fly the 109. The parameters are listed in that custom profile and look like this: [CustomCenter] Yaw= Pitch= Roll= X= Y= Z= |
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#2
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Once I set FreeTrack custom center I never have to worry about it again.
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#3
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All I'm seeing here are workarounds for the fake realism.
Certainly, in my own case, owing to the very peculiar implementation of 6 DOF, I can move my head to the extreme side of the cockpit and hold a full width gun sight in non-shift F1 view; something that IL-2's "inferior" realism wouldn't allow. It's like the stupid start up sequence. It may be real, but any one with any sense has already reduced it to a single programmed joystick button press. People: We need to get beyond the rivet counting and re examine why any one would buy this. I postulate that people buy PC games to have fun with, not to count rivets. Rivet counting _may_ help a sim, but left unchecked, it can bugger up a good game. We're already losing dedicated IL-2 players. How many new players do you think we'll attract if the game isn't identified as fun? |
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#4
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Quote:
The only realism I like in a Sim is FM, Aircraft Limits(G's, Overspeed's) engine management (prop,mix,temps), balistics and damage models but all the rest is useless if you want to have fun in a game... otherwise it's like going in a emergency simulator... ask real pilots if they like it... Last edited by _ITAF_Gianpaolo; 04-29-2011 at 04:51 PM. |
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#5
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I like it, its my sparetime and i love to have my simulatior as realistic as possible. Though if someone would stand behind me ready to say ive lost my job if i fail, well ...thats no fun and i think this is the difference here, because this is stress. For me its just fun.
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#6
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Quote:
A simulator has to get closest to the real thing as possible and optionally dumbed down via realism settings, so your one press start button is not an unreasonable request, and should be added as a realism option. Personally I've long waited for sims with click able cockpits and now we finally have one for WW2 combat, my last nerd-wish to come true is owning a huge touch-screen to make proper use of it. I do not believe we've lost anyone because 5 mouse clicks were too much though. Last edited by Sven; 04-29-2011 at 05:16 PM. |
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#7
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I think you'd have more fun spending the money on extra controls.
I understand the wish for click pits, but for serious simmers, a better implementation of UDP speed would have been more useful. I think it's fair to recognise that most of us spend far, far more than the £30 game price on extra equipment to experience the game. I'd much rather see development effort used to support some of the fantastic hardware that's about these days rather than adding functions to a mouse; which not even an Airbus 380 cockpit uses. If you got your touch screen, where would you enable it in Conf.ini? |
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#8
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What hardware can't be used then? I use a throttle joystick and rudders and they work just fine, are you talking about setting up a complete cockpit with notches and dials and all? |
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#9
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Quote:
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#10
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It's simple. Extra features require extra controls because there's only so much you can map to a keyboard or even HOTAS without forgetting what you need to push, extra controls require money, so it ends being a choice between
a) enabling a cheaper, universal control device that every PC comes equipped with (mouse) for people that don't have the spare cash, while still being possible to use dedicated controls at the same time for those who want to buy expensive peripherals or build their own custom ones b) not including new, realism enhancing features because some players are averse to the interface choice (even though there's clearly more than one choice and probably everyone can tune their controls to their preference) or c) making a sim that only people with $1500 worth of extra peripherals can fly properly. I'll let you all decide for yourselves which is better for the community and also the potential sales of the sim. It's "everyone can play this by using the right realism settings and controls" VS "only a small percentage can use this properly" VS "let's make it all easy mode because the mouse is not an ideal interfacing option", it's not even a valid dilemma. I also think there's a part of the community that just wants to cruise around on WEP all day long without having to monitor anything (like in IL2:1946) and think to themselves that it's how it was done in real life, rather than have to face the fact that their preferred gameplay style does not qualify as full switch anymore. There's nothing wrong flying at reduced difficulty settings as long as i'm having fun, that is unless i fly for bragging rights and not fun ![]() It's perfectly fine making the difficult things optional. What's wrong is making the easy way mandatory. |
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