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Controls threads Everything about controls in CoD

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Old 04-25-2011, 02:14 AM
onchas onchas is offline
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Originally Posted by Zoom2136 View Post
Spits and Hurries did not have aileron trim IRL, only rudder trim. And you can cancel out the rolling tendancy of the spit and hurry with rudder trim.
Scarecroweb dealt with the face that there's a bug in there somewhere, obviously. But rudder trim isn't much of a solution because you're trying to counter a rolling tendency. The amount of rudder you have to use adds a fair amount of parasitic drag.

Since MSFS1 developers have been making the concession to the interface devices we have (self-centering joysticks and keyboards), the lack of feedback through the control surfaces to the stick and rudder, and, hell, even the fact that we can't steady our sticks with our knees to perform other tasks, to allow for some degree of trimming up airplanes to reduce pilot workload.

I don't begrudge folks who want to be total realism warriors, but there should be a setting that allows for the use of three-axis trim to reduce workload during cruise, and yet still have torque effects.
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Old 04-25-2011, 07:04 AM
justme262 justme262 is offline
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There is a setting to reduce pilot workload on all three axis for cruise with out touching the stick... autopilot.
Of course it's totally unrealistic and I can't imagine wanting to use it. Once you are used to flying with engine torque, flying out it feels silly and totally unrealistic.
Half the art of flying is leaning into the torque with your rudder while turning hard and trying to avoid a torque induced stall. If you remove that then there is nothing stopping you from pulling the stick as far is it will go and no chance of stalling. It so easy you can't loose. Then there is no skill to flying.
You might think that is fun for a little while but I think you will want to learn to fly with realistic physics as it's much more satisfying once you've learned.
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Old 04-25-2011, 01:47 PM
ScareCroweb ScareCroweb is offline
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Quote:
Originally Posted by justme262 View Post
There is a setting to reduce pilot workload on all three axis for cruise with out touching the stick... autopilot.
Of course it's totally unrealistic and I can't imagine wanting to use it. Once you are used to flying with engine torque, flying out it feels silly and totally unrealistic.
Half the art of flying is leaning into the torque with your rudder while turning hard and trying to avoid a torque induced stall. If you remove that then there is nothing stopping you from pulling the stick as far is it will go and no chance of stalling. It so easy you can't loose. Then there is no skill to flying.
You might think that is fun for a little while but I think you will want to learn to fly with realistic physics as it's much more satisfying once you've learned.
Have you even read the thread? this is not a thread about realism or why some would choose to turn off torque its about a bug in the game
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Old 04-25-2011, 04:11 PM
onchas onchas is offline
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Quote:
Originally Posted by justme262 View Post
There is a setting to reduce pilot workload on all three axis for cruise with out touching the stick... autopilot.
Of course it's totally unrealistic and I can't imagine wanting to use it. Once you are used to flying with engine torque, flying out it feels silly and totally unrealistic.
Half the art of flying is leaning into the torque with your rudder while turning hard and trying to avoid a torque induced stall. If you remove that then there is nothing stopping you from pulling the stick as far is it will go and no chance of stalling. It so easy you can't loose. Then there is no skill to flying.
You might think that is fun for a little while but I think you will want to learn to fly with realistic physics as it's much more satisfying once you've learned.
Yeah, so the point here is that there's a bug in the realism settings or in the input interface.

Some people have been reporting that all planes roll right, regardless of the direction their props turn. I haven't spawned every plane to find out if that's the case, but if it is, then this is not related to torque effects whatsoever.

I've read your post a few times trying to make sense of it, and the simplest response I can come up with is: Trim doesn't magically reduce drag and increase turn performance. Lots of sims have worked this out in the past, allowing folks to enjoy all the thrills and excitement of torque and gyro effects, and still be able to trim up their aeroplane.

Last edited by onchas; 04-25-2011 at 10:01 PM.
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