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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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Since MSFS1 developers have been making the concession to the interface devices we have (self-centering joysticks and keyboards), the lack of feedback through the control surfaces to the stick and rudder, and, hell, even the fact that we can't steady our sticks with our knees to perform other tasks, to allow for some degree of trimming up airplanes to reduce pilot workload. I don't begrudge folks who want to be total realism warriors, but there should be a setting that allows for the use of three-axis trim to reduce workload during cruise, and yet still have torque effects. |
#2
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There is a setting to reduce pilot workload on all three axis for cruise with out touching the stick... autopilot.
Of course it's totally unrealistic and I can't imagine wanting to use it. Once you are used to flying with engine torque, flying out it feels silly and totally unrealistic. Half the art of flying is leaning into the torque with your rudder while turning hard and trying to avoid a torque induced stall. If you remove that then there is nothing stopping you from pulling the stick as far is it will go and no chance of stalling. It so easy you can't loose. Then there is no skill to flying. You might think that is fun for a little while but I think you will want to learn to fly with realistic physics as it's much more satisfying once you've learned. |
#3
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#4
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Some people have been reporting that all planes roll right, regardless of the direction their props turn. I haven't spawned every plane to find out if that's the case, but if it is, then this is not related to torque effects whatsoever. I've read your post a few times trying to make sense of it, and the simplest response I can come up with is: Trim doesn't magically reduce drag and increase turn performance. Lots of sims have worked this out in the past, allowing folks to enjoy all the thrills and excitement of torque and gyro effects, and still be able to trim up their aeroplane. Last edited by onchas; 04-25-2011 at 10:01 PM. |
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