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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-24-2011, 04:30 PM
Dores Dores is offline
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Old 04-24-2011, 04:34 PM
kimosabi kimosabi is offline
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Old 04-24-2011, 06:38 PM
leadgtr81 leadgtr81 is offline
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If these are just placeholders, let's hope the devs will implement the improved sounds in a future update. If not... let's hope we can use something like Jafa's sounds in-game when the SDK is released to us.
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Old 04-24-2011, 06:50 PM
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Redroach Redroach is offline
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birdies tell me that the sounds present are NOT placeholders. Can you give it a rest now, finally?

oh, col123, could you please explain which part of physics should change tracer ammo's behavior to NOT go laser-beam-like? And please, for goods sake, don't say anything that contains the word "wind"...
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Old 04-24-2011, 09:49 PM
Ali Fish
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Quote:
Originally Posted by Redroach View Post
birdies tell me that the sounds present are NOT placeholders. Can you give it a rest now, finally?

oh, col123, could you please explain which part of physics should change tracer ammo's behavior to NOT go laser-beam-like? And please, for goods sake, don't say anything that contains the word "wind"...
PROVE IT !

and while your at it, take your off topic questions elsewhere. thats a pathetic attempt at trying to say you know better and then derail the chat.

Last edited by Ali Fish; 04-24-2011 at 11:05 PM.
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Old 04-25-2011, 01:25 AM
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Redroach Redroach is offline
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Quote:
Originally Posted by Ali Fish View Post
PROVE IT !

and while your at it, take your off topic questions elsewhere. thats a pathetic attempt at trying to say you know better and then derail the chat.
Actually, to derail the 'chat' was not my intention at first, but as you say it... yes, yes, yes, it would be my heart's desire to derail the 146236th thread about engine sound!
Absolutely no respect here for people who take absolutely no effort in reading up the other threads, where educated opinions have been given, yet seem to have a special keyboard shortcut for "alt+tab, go to Banana forums, 'new thread'" to blow off steam. And to annoy others by impairing the forum's readability.
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Old 04-25-2011, 01:35 AM
ATAG_Dutch ATAG_Dutch is offline
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Actually, to derail the 'chat' was not my intention at first, but as you say it... yes, yes, yes, it would be my heart's desire to derail the 146236th thread about engine sound!
Absolutely no respect here for people who take absolutely no effort in reading up the other threads, where educated opinions have been given, yet seem to have a special keyboard shortcut for "alt+tab, go to Banana forums, 'new thread'" to blow off steam. And to annoy others by impairing the forum's readability.
Absolutely agree.
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Old 04-25-2011, 01:58 AM
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Feathered_IV Feathered_IV is offline
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It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.

Sounds, GUI design and textures were never a strength at Maddox Games.
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Old 04-25-2011, 02:10 PM
sgt fury sgt fury is offline
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i have commented on other sound threads informing everyone including the developers to simply download the original sound recordings uploaded to the add on section under sounds at simouthouse for CFS2, i played CFS2 for over 10 years and i had them all.
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Old 04-24-2011, 06:50 PM
Doc_uk Doc_uk is offline
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