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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-24-2011, 03:40 PM
DocSigma DocSigma is offline
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This beta patch has improved things even more on my machine. The last patch was great and this patch makes it even more smoother. keep up the progress guys...
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  #2  
Old 04-24-2011, 04:48 PM
CharveL CharveL is offline
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I was a bit disappointed in non-functioning vsync but simply unchecking "disable desktop composition" under compatibility tab for Launcher.exe solved it. I also have it forced in the NV control panel for the game but not sure if it matters.

The slight reduction in FPS for vsync is a more than welcome. Screen tearing is an immersion killer.

FFB is pretty good right now and I can live with it although it would be nice to have some in-game adjustments available at some later date.

Things just keep getting better and better pretty quickly considering the long development time. I imagine it must have killed Oleg to see it released in the state it was and a real shame he's no longer involved in the game anymore, especially as it nears it's culmination with the US release.
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Old 04-24-2011, 06:52 PM
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Wandalen Wandalen is offline
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The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.
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Old 04-24-2011, 06:55 PM
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Wandalen Wandalen is offline
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Obs forgott the jpg.. here it is¨
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  #5  
Old 04-24-2011, 07:24 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Wandalen View Post
The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.
It happened also with the previous patch, the 101.

Cheers,
Insuber
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  #6  
Old 04-24-2011, 07:39 PM
patrat1 patrat1 is offline
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i have stutters with this patch while running the black death track and i think i know the reason.

i have a gtx 570 with 1280mb of memory. i ran a program that monitors gpu memory usage and the games using pretty much all of it for most of the track.

if i know the dam game was going to be such a gpu memory hog, i would of bought a 2 gig card.

oh well, i guess i have no choice but to tone down my settings some.

Last edited by patrat1; 04-24-2011 at 07:44 PM.
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  #7  
Old 04-24-2011, 08:32 PM
Wolf Wolf is offline
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Only fault i really have just now is this
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  #8  
Old 04-24-2011, 09:50 PM
Albtraum23 Albtraum23 is offline
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I have the same problem like Wolf !
i920 @ 3400,6gb ram ,gtx 570 with 270.61 whql
Vista 64

Last edited by Albtraum23; 04-24-2011 at 09:54 PM.
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  #9  
Old 04-24-2011, 10:43 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by Wolf View Post
Only fault i really have just now is this
http://img707.imageshack.us/img707/7...0424194244.jpg
I had a similar problem right after installing the patch, with mine it was big concrete runways in the water near Dover. I tweeked & tuned my nVidia driver settings over the course of 2 days and now there are no terrain glitches.

Follow-up: I still have some problem areas like Wolf's screenshot. In any case I have lastest whql driver for my GTX285 and using "enhance application" setting for AA. Everything looks fine except that one area of southern England. I went back to the previous version because it has no problems, as far as smooth gameplay and terrain rendering.

Last edited by baronWastelan; 04-25-2011 at 12:32 AM.
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  #10  
Old 04-26-2011, 10:12 AM
IvanK IvanK is offline
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Quote:
Originally Posted by Wolf View Post
Only fault i really have just now is this
I was getting similar corruption. It only started when I had Forests "Very High". Setting Forests to just "High" and this issue went away for me. Nvidia GTX580

Last edited by IvanK; 04-26-2011 at 10:17 AM.
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