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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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Thanks a million, new to IL2 and was wondering how I set up a server.
Only problem I have is that I don't wish to buy another copy to use purely as a server. Does IL2-CoD plan to have a free 'server only' copy available? Sure would make promoting the game a lot easier if we could run servers cheaply.. |
#2
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Kewl Oddball, the multi commands in one script now works?
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#3
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you mean like this? this is a scipt from a mission Doghouse3 made
Quote:
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#4
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update
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#5
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update
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#6
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What is the default ingame setting for mpdotrange?
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#7
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Ataros,
You can get that yourself just load or reload the server and then in console window type: mp_dotrange Here is what I got below: 8>Friendly Dot Ranges: DOT 14 km COLOR 6 km TYPE 6 km NAME 6 km ID 6 km RANGE 6 km Foe Dot Ranges: DOT 14 km COLOR 6 km TYPE 6 km NAME 6 km ID 6 km RANGE 6 km Last edited by Billy885; 08-18-2011 at 08:49 PM. |
#8
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Hello, nice tutorial.
You mention process affinity - is it really necessary for the CloD server to use multiple cores on a modern host machine? Is there a performance stress test map we could run and see if it's enough or not? |
#9
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Load depends mostly on number of players. Check out some data with 49 players here:
http://forum.1cpublishing.eu/showpos...&postcount=115 |
#10
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I managed to launch my server with the command -server +si_name "your server name here", but the server name does not appear even adding +hostname, as well as unable to configure the number of players...
How do I configure these settings? |
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