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#101
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Not bad, not bad, but:
1: after hitting exit and going back again the FFB goes away. 2: IT would be nice to have adjustable force and shake 3: stick vibrates when the guns are empty and I press fire 4: the ground bumps are not very nicely done. Some sudden kick, and that's all. There should be less kicks and more trembling on the ground Anyway, thanks for implementing it!! |
#102
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I am not playing the game with gamepads but I just tried Xbox 360 wireless gamepad and FF is not working. Also I tried Logitech Rumblepad 2 and FF is working with it. I think there is a problem with gamepads/joysticks that are using XInput for FF. Sturmovik 1946 doesn't have problem with Xbox 360 gamepad and FF is working in it BTW.
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#103
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First up: Thank you Devs for implementaing FFB, its a very welcome addition!
A few observations: Forces are pretty heavy at the moment and there appears to be no way of making adjustments. I have MSFFB2 and have tried the sidewinder program for adjust forces but it makes no difference. As reflected says, once you go to a menu or something the forces dissappear and sometimes will not appear until you restart the game. however im sure these issues will be addressed in future patches. Thank you team, your efforts are appreciated. |
#104
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Go to this link http://www.tocaedit.com/IB/index.php...ds&showfile=67
download the file, it's a program called fedit. You can use it to modify each force feedback file to your liking. Make sure you back up the originals files are located in C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\FF. cheers F |
#105
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#106
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I highly doubt we would get banned for modifying these files. All your doing is modifying the strength of the effects, it's not like were hacking any relevant code. If it were sfs files like Kegetys mod that would be a different story.
F |
#107
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I wish we could also modify the file that decides when to use which ff file. |
#108
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