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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there. But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa. The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other. The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding. Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though. |
#2
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i copy here a useful feedback by gunny
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Last edited by jibo; 04-23-2011 at 03:59 AM. |
#3
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graphic bug with new patch
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#4
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Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#5
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Fullscreen definitly seems to be not working properly and now also I'm getting quite a few crashes along with the freezes, stutters and fps drop
![]() Enemy aircraft seem easier to shoot down now which is way better and ive noticed the damage model being applied to AI more, for example i fired at a 109 and i could see his damage better and his wheel on the right slowly came down. Was very impressed with that. Last edited by BigPickle; 04-23-2011 at 08:40 AM. |
#6
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#7
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#8
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Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744 |
#9
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With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much. ![]() |
#10
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If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.
Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa. E6500 @3.85GHz 4GB DDR2 ATI HD4850 Win7 Home Premium 64-bit |
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