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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-23-2011, 03:04 AM
Les Les is offline
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Originally Posted by Les View Post
Got patched up without any trouble.

Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.

The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start.

Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone.

Didn't re-enable Windows Aero, will try that and see how it goes...

No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen.

Cleared 'Cache' in 1C SoftClub section, no difference.

Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch.

GTX580
i7 920
Windows 7 64-bit
1920x1200
Fullscreen
Man there's some weird stuff going on here.

Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there.

But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa.

The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other.

The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding.

Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though.
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  #2  
Old 04-23-2011, 03:57 AM
jibo jibo is offline
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i copy here a useful feedback by gunny

Quote:
Recived a MP in game crash while flying on the Syndicate server. Flying a Bf-110C7 w/2X500 kilo GP bombs. 10 to 15 mins after takeoff.

Crash preceded by 3-5 sec screen pause...

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4db1bc1a
Problem Signature 07: 32b6
Problem Signature 08: 1f
Problem Signature 09: System.AccessViolationException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Gunny
LGA 775 Intel Q9650 @ 4.00 MHz - 4GB DDR2
ATI HD5870
Win 7/64

Last edited by jibo; 04-23-2011 at 03:59 AM.
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  #3  
Old 04-23-2011, 04:37 AM
GOA_Potenz GOA_Potenz is offline
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graphic bug with new patch
Attached Images
File Type: bmp shot_20110423_005800.bmp (4.09 MB, 144 views)
File Type: bmp shot_20110423_005941.bmp (4.09 MB, 71 views)
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  #4  
Old 04-23-2011, 08:21 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by GOA_Potenz View Post
graphic bug with new patch
Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.
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  #5  
Old 04-23-2011, 08:36 AM
BigPickle
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Fullscreen definitly seems to be not working properly and now also I'm getting quite a few crashes along with the freezes, stutters and fps drop that had been greatly reduced by the previous patch.
Enemy aircraft seem easier to shoot down now which is way better and ive noticed the damage model being applied to AI more, for example i fired at a 109 and i could see his damage better and his wheel on the right slowly came down. Was very impressed with that.

Last edited by BigPickle; 04-23-2011 at 08:40 AM.
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  #6  
Old 04-23-2011, 09:42 AM
JG2_Tribun JG2_Tribun is offline
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Quote:
Originally Posted by Plt Off JRB Meaker View Post
Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.
Same bug here, but im using an Nvidia GTX580...
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  #7  
Old 04-23-2011, 10:49 AM
swiss swiss is offline
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Quote:
Originally Posted by GOA_Potenz View Post
graphic bug with new patch
Please use jpeg next time.
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  #8  
Old 04-23-2011, 11:08 AM
Gerhard Blake Gerhard Blake is offline
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Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744
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  #9  
Old 04-23-2011, 11:26 AM
Lensman_1 Lensman_1 is offline
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Default FFB - Excellent!

With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much.
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  #10  
Old 04-23-2011, 04:20 AM
Bertram W. Wooster Bertram W. Wooster is offline
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If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.

Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa.

E6500 @3.85GHz
4GB DDR2
ATI HD4850
Win7 Home Premium 64-bit
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