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Controls threads Everything about controls in CoD

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  #1  
Old 04-21-2011, 01:52 PM
41Sqn_Stormcrow
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That still cannot defy physical laws. The distance between the light source and the reflecting surface is irrelevant to optical law. Only the angles count. See my previous post one page before.
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Old 04-21-2011, 02:01 PM
Wolf_Rider Wolf_Rider is offline
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source distance to reflector makes a big difference, Stormcrow. You only get the big shift when the source is a big distance away


http://www.spitfirespares.com/spitfi.../gunsites.html

Gun Cam Harmoniser (Pg 1 Gun)... illustrates my point

its about 1/5 the way down the page
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Last edited by Wolf_Rider; 04-21-2011 at 02:04 PM.
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Old 04-21-2011, 02:14 PM
41Sqn_Stormcrow
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First you won't need a big shift in the 109. And I would also say that the required shift is by far less than in the image you're pointing me to. IF distance of the light source is significant at all which I still doubt. The limiting factor is the size of the reflector glas, not the distance. The distance only plays a role because of optical size reduction with increased distance. But this factor is irrelevant for a particularly designed light image projected actively at a certain angle on the reflector surface.

EDIT: Also reflector surface sideway inclination plays a role (see last picture in my post)

Last edited by 41Sqn_Stormcrow; 04-21-2011 at 02:17 PM.
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Old 04-21-2011, 02:18 PM
grunge grunge is offline
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I liked the revi behaviour in the old sturmo adn get used to it. It was good to have the same FoW with Shfit+1. A track IR device costs 1/4 of my earnings in a month, so i'm a bit sad about this also
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Old 04-21-2011, 02:20 PM
Wolf_Rider Wolf_Rider is offline
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you'll have to take that up with the real world image, Stormcrow
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  #6  
Old 04-21-2011, 02:23 PM
b101uk b101uk is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
That still cannot defy physical laws. The distance between the light source and the reflecting surface is irrelevant to optical law. Only the angles count. See my previous post one page before.
the critical distance is if the left edge of the reflector glass is central to the position of the human nose & the nose of the aircraft, if it is then is the distance from the left edge of the reflector glass to the centre of the reflector glass the same distance as the human anatomy from the centre of the human nose to the centre of the right eye.

if yes to all the above then the right eye is in perfect line with the centre of the reflector glass thus reflector light and the brain will naturally merge the left/right eye image in the same manner to if you were to use a marker pen on a bit of clear glass to mark a X and with both eyes open were to position it in line close the right eye, however with respect to the gun sight and the above there needs to be a narrow angle of view for the “reflective recticel” so it cannot be seen at all by the left eye when the right eye is positioned correctly.

Last edited by b101uk; 04-21-2011 at 02:27 PM. Reason: added "is"
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Old 04-21-2011, 02:27 PM
41Sqn_Stormcrow
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Can you make a drawing? I really don't get what you try to explain, b101.
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Old 04-21-2011, 02:34 PM
41Sqn_Stormcrow
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Two images I found on the net.

Here a cockpit image of a 109E


Note that the left edge of the reflector sight is on or at least very very close to the centre of the cockpit. Also note that the reflector glas is quite big.

Now here an image of a pilot sitting in a 109. Please note that he sits a bit leaned to his left side but it gives a good impression about where his eyes would be if he sat central:


I think the paralaxis is so small that my guess is that he wouldnt have had to lean sideways for aiming.
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Old 04-21-2011, 02:47 PM
Lixma Lixma is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Note that the left edge of the reflector sight is on or at least very very close to the centre of the cockpit.
In CoD's un-shifted view the left-edge of the reflector glass is just millimetres from the centre of the screen.

We are flying with a Cyclops as a pilot. That's why we need this leaning over/Shift-F1 nonsense. None of which is realistic.

If CoD wants to simulate a real pilot with realistic binocular vision then we should get a reticle that was fully visible and appears to float 'outside' of the reflector glass.

Like so....

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  #10  
Old 04-21-2011, 02:50 PM
b101uk b101uk is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Can you make a drawing? I really don't get what you try to explain, b101.
Find some clear safety glasses with individual lenses, get a fine tip marker pen and put a small fine cross on the RH lenses about the same diameter in total as 1p coin in line with ware your right eye would be centred, put on the clear safety glasses with the fine cross marked on the RH lenses and tell us what you see - a combined image by your brain.

It is the same “optical brain trick” used by NV/targeting monocles etc used by pilots of e.g. AH-64 or I use to use when I did a lot of shooting with both iron and telescopic sights (you get use to seeing a merged image with the black haze of the outside of the telescopic sights with the left eye which you don’t get with a monocle etc)
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