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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-20-2011, 04:11 AM
JG14_Jagr JG14_Jagr is offline
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Server is working great..just flew another hour with no issues..
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  #2  
Old 04-20-2011, 04:57 AM
Thee_oddball Thee_oddball is offline
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I started my server with the new script (to get rid of empty A/C and player abandoned ones) in place and watched as it says :battle begins Ok" and then it said "Mission loaded = 00.34" which i thought was odd because the mission had already loaded...well then it did again about 10 more times and as this happened i saw the Launcher mem use go up aswell...about 10 megs per "mission load"...we ll this kept going until it had loaded it about 30 times maxing my CPU at %100 and the launcher was using about 300megs.....thats when the server stopped responding...but i decided to wait and see if anything would change...and sure enough it did...the launcher dropped from using 300megs down to 30megs...but the CPU remained maxed and the server was still unresponsive .

I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server
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Old 04-20-2011, 06:06 AM
Thee_oddball Thee_oddball is offline
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"Server was logged off from Steam:exiting" @#$%@#$%@#$%@#$%^%*^%&*$%@#$%!!!!!

this not going to work...we cant be tethered to steam like this...There were 3 people on my server and i was watching the mem leak happen....launcher kept eating more and more and more ram...i thought for sure i would be able to see it crash and gleen some kind of info.

thats weird i just noticed that steamed logged me off right at midnight...probably just a coincidence.

we need to make a formal request to Luthier tobe unhooked from steam...an initial handshake to steam when we start the server then thats it.

S!
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  #4  
Old 04-20-2011, 06:33 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Thee_oddball View Post
I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server
I think game creates separate mission for every created group. Or to be more detailed, it generates a mission with your configured group, the moment you press "Create", and loads it.

I will try to look into it in the evening. Maybe missions can be "killed" just after planes have been despawned. This is assuming that missions just stack up and waste memory.

P.S. on other hand, memory is automanaged, and it is not necessarily freed the moment it is not required anymore. Garbage collector can fire later (when runtime thinks it is need). So, it is could be pretty normal, if you see memory usage increasing while creating groups, and not instantly decreasing when killing groups.

Last edited by ZaltysZ; 04-20-2011 at 07:26 AM.
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  #5  
Old 04-20-2011, 07:41 AM
IvanK IvanK is offline
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A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).
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Old 04-20-2011, 08:29 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by IvanK View Post
A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).
Confirm that depending on your real Time zone depends whether you were in darkness or not in the mission? If that is the case its very interesting, must be some parameter in the mission somewhere.
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Old 04-20-2011, 08:40 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Blackrat View Post
Confirm that depending on your real Time zone depends whether you were in darkness or not in the mission? If that is the case its very interesting, must be some parameter in the mission somewhere.
The differences in game time do not correspond to difference in time zones, so I doubt that it is simple problem with time zones.

It would be interesting to know how long each player was connected to server. I guess, Australians were connected longer and got bigger clock skew.
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  #8  
Old 04-20-2011, 01:02 PM
Blackrat Blackrat is offline
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Good times, was up for 11 hours last night, been up for 4hours so far today
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