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#1
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About losing your weapons and ammo when exiting bootcamp; I've found a little way around that.
![]() I just passed said River crossing with full size winchesters. I didn't even know they had em until I nicked them off their cold dead bodies. Their guns didn't scare me; their numbers did. I quickly went up the little hill in the middle and did a lot of hitting and running. Shooting single enemies (without being seen by others) from different angles, and as soon as a second enemy would see me (and aim at me), I would run away and try again somewhere else. Not many were eager enough to chase me up the hill, so I had to do peek-a-boo matches from up top. Those that did chase me were swiftly cut down. Slave mr. Grumpy even got a few kills with his shotgun. Even if you can't aim like a slave, you can still hit with the benelli. The benelli does the aiming for you! (1:10) Last edited by IceShade; 04-18-2011 at 09:53 AM. |
#2
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2 quick questions - I'm using my own custom USMC uniform mods, but I'd like to ask where can I find the BlueSun (black&blue) patch file that shows up on Todes uniforms? I want to swap it with my own.
ANother question is about the weird pixels that show up on my custom uniforms, I have marked the area on the image, if anyone knows what those are please let me know. They appear only at certain angles and zoom levels, it's not the texture that has this pixels. ![]() |
#3
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The TOZ 34, along with a few other of the new shotguns have this problem. I have spent some time trying to fix it but failed. The weird thing is that I remember the vanilla M14 had the exact same problem and I did manage to fix that, but now I'm stumped. Since it only affects the visual aspect, it's not like you'll shoot the back of your head off, I'll leave it until I have some time to investigate it further.
I am aware of the loose ammo loss and haven't figured out a way to fix it yet. The M4 CQBR has been added already, but wont be available until the next release: ![]() The patches for the Blue Sun uniforms can be found in the same directory as the uniform textures. To find which one to change you need to check the \INI\SOLDIEREPAULETS file, it points to the texture file depending on what uniform you have edited. The pixel error might be a case of screwed-up mipmaps or they get stretched in a weird way resulting in that error. Since they only are visible at certain zoom levels it prolly is one of the mipmap images that is the problem. |
#4
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/\/\/\/\/\ Thanks for the quick response! I wouldn't worry about the loose ammo or the shotgun thing, since they don't really effect things in any way.
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Oh yeah, one last question: did you change something so that you can stack as much loose ammo as you want, or has that always been there and I just noticed? I used to get pissed with shotguns since I'd either only have access to 10 spare rounds, or have 20 but not be able to use pockets for anything else. Having a stack of 50 in one pocket is great, and I'll feel like an idjit if it's always been that way. Last edited by safoolfool; 04-18-2011 at 05:19 PM. |
#5
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Gave up on bootcamp at lvl 8 or 9. Started in the mountain trails, completely surrounded. Broad daylight, so I couldn't do much.
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#6
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R@S, I want to Salute your excellent work on this game.
A big Thankyou! |
#7
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Thanks for all the kind words and great ideas on improving the Boot Camp.
The stacking of loose ammo is the work of Xelat and the HLA team, a great improvement IMO. I think I need to change the player starting point, on some map it is really hard to get to a good place without being shot. I'll try to find a good tactical position on the maps and have the player start from there. Especially on later levels, a good position means everything, if you're unlucky and get one of the smaller maps you'll get overrun pretty quickly. I could add another 5 levels and have 2 or 3 of them early with enemies carrying pistols. I agree that using pistols only is fun and not utilized enough in the game. There is a large variety of them and this would give you the chance to try most of them out. An option to continue the training should be added, not sure if I'll give the player a preset inventory, get back the loot from when the player quit the last time, or have a shop with an inventory depending on level. I think starting the training with the gear you already have might make it too easy, but it should be easy enough to implement. The problem as I see it is that it would lead to starting the training later in the game, and that's not the intention of this "training". As it is now, you'll get a slave at level 4, 7, 9, 11 and 13. If I add more levels this would have to be changed, maybe having a full team sooner would be better. And I think I'll cap the enemy numbers at 25, 30 is too high. There are only 2 or 3 of the random maps where facing 30 enemies and win is possible no matter how good your tactics are. |
#8
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The boot camp is great fun! I avoid the maps with a bad starting point by saving before entering the new stage. The new map is randomized each time.
EDIT: The HK416 14 inch is too accurate(61). It should be near the M4A1 (45). Last edited by Hurzwa; 04-19-2011 at 09:08 AM. |
#9
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Wow. Stacking ammo! That's something I have wanted for a long time. Awesome.
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#10
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