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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Huge improvement here either. Good job.
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#2
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Patch has done good for me, fps is reading at about 25-30 normally over land with land stuff on medium and plane stuff on high, very smooth. Tbh I dont notice the fps increase over water (60+), I am happy with 25 anywhere though yet to test London. Have been able to notice now that sometimes the auto pilot gets far too close to other planes in formation before I have to intervine.
Thanks to all for thier hard work!! |
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#3
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The game runs smooth now. There are some performance drops for example over the docks of Calais but thats because of my settings. Flying is much more fun now.
When there are no more problems with cem I´ll love it ( Dont get me wrong, right now its quite an amazing game). |
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#4
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Patch increased fps by about 20 frames, however intermittent crashes which did not appear prior the patch plague gameplay. The problem seems to appear in both single-and multiplayer. The CPU does not rise of 25% use, however I do suspect that will be remedied by adding multicore support. To summise, increased performance, yet the introductions of crashes, but systemwide and Launcher crashes due to the patch.
FIXED, Installed the patch from the torrent file, works perfectly now Athlon x4 640 clocked to 3.4 MSi 560ti 4GB RAM Windows 7 U. Last edited by Jediteo; 04-16-2011 at 02:04 PM. |
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#5
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Running in 1920*1200 high/med settings and seems to play decently. Some odd hiccups here and there but much smoother experience now. Great work!
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#6
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Mixed bag of results for me too
Stutters are almost gone, wouldn'd mind, if there are nor further improvements in this area. FPS are better if flying above 600-800m over towns but definitely worse if flying realy low, rooftop level. Perhaps only 4-5 fps down but going from 20 to 15 makes a noticeable difference. Also bad fps over industrial areas, but this might somehow linked to buildings quality/amount, it's better for me if those settings are lowered. Surprisingly little difference in FPS if i change the building amount option from min to max, perhaps only ~4-5 FPS. But shadows are a killer on my system! I can almost double my FPS if i disable shadows. Please dev. look into this as it makes a huge difference in visual quality. I'm now playing @1920x1200 fullscreen , everything maxed out with the exception of forrest set to medium and shadowsn and SSAO disabled and i get 30-40 FPS low over Boulogne, even over industrial areas. A little bit higher (600-1000m) and my FPS are up to 50-60. With shadows enabled im in the range of 9-14 FPS low over Boulogne. 2600K stock speed 8GB DDR3 6950 2GB stock bios, Cat 11.3 Win7 64 Don't know why but i have worse FPS over some French cities, like Bolougne or Rouen than over London ?!? |
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#7
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Getting random atifacts, am using the nvidia beta 570 drivers, doesnt happen every flight, seems random. All settings high, shadows/ep/ssao off.
![]() And you cannot replay tracks if the view control is selected, thx. Last edited by Sauf; 04-16-2011 at 11:31 AM. |
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#8
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Curiously I'm getting no performance differences with the new SSAO checked or unchecked. It makes hardly any difference atall.
Have also checked that COD is running successfully on all 4 cores (which it is). Have also tried this patch on 2 different Nvidia drivers; the latest 270.51 Beta & a rollback to 263.09 with no change in performance but the Beta drivers were "causing the display drivers to stop working2 (error code 4). My system. Intel Core Quad Q8400 @ 2.66GHz 2.67GHz, 4GB DDR3 RAM, ZOTAC Nvidia GTX 580 amp! edition, Vista 64 with SP2, 32" LCD Display 1360 x 768. |
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#9
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Edit: seems I can´t ammend my settings screenshot, so:
1920x1082x60 SSAO off AAx8 Everything high except forest and buildings medium and landshading low, grass shadows roads on epilepsy off, textures high My patch report: The FPS is even better than with the mods. I could up the settings somewhat. Huge improvement against old version. 60 FPS (D3Doverrider used to force vsync) almost everywhere with one a/c in the air. Low above terreain 40 - 60 FPS. From 50-100m height steady 60. Above london 25-40FPS. Land shading seems to have the biggest impact. Buldings detail level does not have big imppact. I could run very high for a small performance impact but opted for smoother flight. Generally the Flying is almost stutter free except when low oveer terrain where there is a certain amount of stutter even on low trees and buildings...not much difference to medium. Higher settings are unplayable in london because of too much stutter. Stutter in London is worst in a steep turn. Up in the air in combat 6 hurricanes vs 9 he-111 around 35 -50 FPS close to bombers, no stutter at all, crisply smooth. i5-750 oc 4GHz 4GB 1600/7/7/7/24 RAM GTX 480 stock 2 SSDs for both Win 7 64b (ahci mode) and the simulator (ide mode) Driver 270.51 Aero on - didn´t try now, but made no difference in the past affinitymask unused, didn´t try EDIT!!! OCCASIONAL LAUNCHER CRASH ON STARTUP And communications are unusable in single player Last edited by janpitor; 04-16-2011 at 12:03 PM. |
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#10
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Hi there!
my firs post here and instantly a bug report as (maybe) posted before I noticed following new bug coming with this patch: - no grass - building amount doesn't change at all as altered in the detail settings, however "unlimited buildings" gives you the best fps - WHY? - AI planes behave like in time compression x4 or x8 beside the patch I noticed, that cpu usage is much higher in XP compared to W7. In W7 I have 25-35% pre-patch and 35-45% post patch while constantly 50% in XP on a dual-core machine. greetings zwiebacksaege system: Intel Xeon 2 core 3GHz @ 3.9GHz / 8GB RAM / GTX 260 896MB / W7-64 Last edited by zwiebacksaege; 04-16-2011 at 11:17 AM. Reason: sys spec |
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