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#11
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I just saw your new B-20 pictures, Oleg. Fantastic job!
The thing I am wondering about is the use of special layers and shader models on the aircraft in BoB:SoW. What will be used for the engine? I hope it`s just not present on the working 3D model. Take a look at the glass surfaces, I hope Oleg`s team will make that more 'glass-like' with use of the appropriate shader textures (i do not know much about the tech itself), because that stil looks like 'semi-transparent, dark layer-stuff' and not canopy windshield.. with those shaders, bump maps (rivets! panel lines!) increadibly cool and life like looking aircraft can be made. Don`t get me wrong I like all the new little detail, the hatches, the 'real' model that has details in and out, but I also hope the graphical level is more than just Il-2, with let`s say, triple the polygon count. In any case, it`s good to see some life signs from BoB:SoW. Can we expect beta anytime soon? I`d like to participare (again. I did some work with original Il-2)
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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