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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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EDIT: My original settings (first patch) were High with Building detail set to Medium, Forest set to low, Buildings Amount set to Medium, Grass Off, Shadows Off. This gave me 25-35fps low over London with occasional short dips below 20 and minor stutters as major features loaded. Generally this patch, with SSAO checked and Textures at original (= previous settings?) has improved frame rates by removing the lower end low over London as it dosen't fall below about 35 although the upper 35 has only increased to about 38-40. A general improvement of about 5-10 fps with the bottom end raised. So on these settings the patch gives me (all at Rooftop level over London): Suburb Rooftops 35-38 (was 25-35) Approaching Tower Bridge over the Thames ~37 Through Tower Bridge ~34 Approaching Houses of Parliament ~38 Over rooftops of Houses of Parliament~38 with a 14fps spike right alongside Big Ben Over Buckingham Palace ~29 As new distant textures loaded for Tower Bridge, Houses of Parliament, Buckingham Palace there were spike drops in fps, too quick to measure but probably down to around 20. ================================ Tried Very High settings. Approx 20-25 over London, occasional drops to 10-11 as some majore features loaded like Houses of Parliament. Then tried: High settings, except Forest low, Buildings Amount Medium, Grass etc on, SSAO Unchecked, Textures High, AAx4 AFx8 AA Gamma Correction OFF AA Transparency OFF CUDA GPUs - ALL Max Pre-rendered frames - 3 Single Display Power Managment - Max Performance Texture Filtering LOD Bias CLAMP. Texture Filtering Quality - Quality Texture Filtering - Trilinar Optimisation - ON Threaded Optimistaion - AUTO Triple Buffer ON Texture Filtering Aniso Filter optimisation - OFF Vert Synch ON ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls EDIT: Samsung 226BW 22" 1680x1050 FPS, London low level (rooftops): Suburbs ~35 Approaching Tower Bridge ~24 Through Tower Bridge ~35 Approaching Houses of Parliament 25-35 Over Roofs of Houses of Parliament 30 with a spike of 17 exactly at Big Ben EDIT: Slightly lower than those Edited in above for my old settings even though Textures were Medium and SSAO unchecked but the Grass and Shadows were Off. Quick Missions:- Country Terrain 6,500 feet 65-75 Country Terrain 200 feet 40-50 Water 6,000 feet ~80 Water 200 feet ~60 During the first test run the sound went intermittent after about 6-8 minutes. It restored when I re-loaded the same mission. Didn't happen again. ========== EDIT: Final Settings: Very High, Building Detail Medium, Forest Low, Buildong Amount Medium, Grass Off, all low level ~ rooftop height Low over normal Terrain ~37 Low over medium-high forest concentration 31-37 Suburb rooftops 26-28 with a spike to 22 Approaching Tower Bridge ~24 through Tower Bridge 24-30 with a spike at 19 Approaching roofs of Houses of Parliament 27-30 with a spike to 17 over roofs (in Westerly direction) and a spike to 15 exactly alongside Big Ben (in Easterly direction) General fps is good, smooth over london except the spikes when some textures load.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-16-2011 at 07:02 AM. Reason: Old data added for comparison |
#2
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Sry for my english, the patch WORK AMAZINGG!!!!!!, THANKS MANY THANKS.
With: 1920x1080-60Hz All setting in High, excetp, building=Medium, Landscape=MEDIUM, LandscapeShadows=MEDIUM, Grass=OFF, SSAO=Unchecked, and Antialiasing 8X Tested in Multiplayer/Volcanic Islands/ 60 Fps in cokpit - 80/90 incokpit in air, 80/100 External camera. Tested in singleplayer Fly over France in Bf109 60 Fps in air, 40/50 Over buildings, NO MORE STTUTERS, the simulator run Perfect Smoothly. My Specs: Asus M3N HD-HDMI, AMDx4 Q9950 BE O.C. @3,1Ghz, Gskill Extremme 2x2Ghz O.C. @ 910 Dual Channel Lat. 4-4-4-12, ATI XFX 5850 O.C. @Core 765/Mems. 1115 THANKSSSSSSSSSSS!!!!!!!!!!!!!!!! |
#3
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Less stuttering for me and generally improved performance but the stuttering is not completely eliminated. And ugly single color block houses now. That nomipmap mod still removes almost all the stuttering though
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#4
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Big reduction in stuttering here, probably 60-80% less. Framerates keep getting better with each patch. Some issues though-
- Loading up London sightseeing, the engine sound starts indicating the sim has loaded, but the loading screen stays on screen for about 10 seconds. Then a frozen screen from the sim appears, and stays still for a few seconds, then another frozen frame appears. Eventually about 25-30 seconds after the sim should have loaded the mission, a moving image is eventually displayed. Happens to a lesser extent on other missions. - Some times after loading a mission, you see the landscape being 'drawn-in' in blocks, so initially you look to be over sea, then the landscape gets blocked in. - Every 30-90 seconds there will be one of two half second stutters. - While the old big stutters are mostly gone, there's still micro stuttering when flying low. - House shadows that in the last third of the screen horizontally are sometimes stretched to the edge of the screen. This especially happens when looking out the side of the cockpit (rather than straight forward). - LOD issues on buildings. Untextured boxes are drawn until you are right over them. Sometimes with buildings on 'unlimited' the buildings aren't drawn at all. I noticed half of Dover was flat with no buildings once. - Sim still doesn't look like it's running full screen. - Launcher crashes after exiting sim every time. Specs: I5-760, GTX460 (lastest drivers), Win7-64. |
#5
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I don't know if anybody has mentioned this :-
The Texture size Option introduced in this beta is a really good option. I have a HD6850 with 1GB (so a pretty recent and powerful card) and I still benefit a lot from medium. BUT Currently this is quite a clumsy implementation. It appears to reduce every texture in resolution. This is Ok for the most part but not in all cases. eg if you try the Blenheim the Ironsite has black squares all around it at medium resolution, as do the fuel indicators and the bombsite becomes a blur. There are some textures that need to be excluded from this scale-ing in the longer term. (instruments and bomb sites probably primarily). PC:- i5 2500k HD6850 4GB RAM Win7 Runs much better with new patch. |
#6
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One more try:
AUDIO: Sound Volume Slider Please! |
#7
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Moving in the right direction with this new patch,thanks devs.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
#8
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Serious graphics glitch
First time i played online or that map. I do not know how did that happen and i did not try to reproduce just Ragequited |
#9
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trying to collide with cliffs, but I can literally fly inside them instead. Eventually I explode, but I have to fly deeper into the cliff.
Same scenario, but now the twitching/uncontrollabe view is present as well. The view just keeps resetting after I try to pan the view. |
#10
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A very noticable improvement. System specs are:
Asus M4N98TD EVO NF 980a SLI AM3 Motherboard Phenome II 965 Quad Core Asus Nvidia GeForce GTX 560 Ti 4gb DDR3 Windos 7 Ultimate I have been trying it out with everything set to the maximum except for building details which is set to low. Grass, roads and forest on. AA set to 8x and process affinity mask=14. Anti Epilepsy and SSAO unchecked. Over sea fps ave 50 Tree top level including over towns like Dover fps ave 27 - 30. Mixing in dogfights and against bombers the sim is always very playable with fps between high 20s up to 85. Almost no stuttering. CPU usage gone from 20% up to 50% or more. Usage was around 40% on core 0 and 30% on other three and is now 90% on core 0, 50% on core 1 and 20% on 2 and 3. Memory usage has gone from 2.5Gb or less to 3.1Gb. The landscape looks just excellent. London sightseeing struggles a bit and really needs the settings turning down which is fair enough as my system specs are not top notch by any means. Bomber intercept over London struggles even more with big freezes especially at the mission start when CPU usage drops to zero for several seconds. So thanks Luthier, it's definately getting there. Last edited by flyingblind; 04-15-2011 at 11:28 PM. |
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