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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 09:19 PM
Katana1000S Katana1000S is offline
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Anyone tried this beta patch with SLI ? I'm sure they mentioned they would do something for SLI and or Crossfire in this one.

Cheers.
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  #2  
Old 04-15-2011, 09:22 PM
tintifaxl tintifaxl is offline
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Very nice patch! Stuttering gone, fps on the ground is >20 with medium settings, models, damage decals on high, no shadows. Absolutly great looking and fluid now
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  #3  
Old 04-15-2011, 09:36 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Katana1000S View Post
Anyone tried this beta patch with SLI ? I'm sure they mentioned they would do something for SLI and or Crossfire in this one.

Cheers.
They havnt done sli crossfire in this patch, but said it will be in next one
I do hope so
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  #4  
Old 04-15-2011, 09:50 PM
Katana1000S Katana1000S is offline
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Quote:
Originally Posted by Doc_uk View Post
They havnt done sli crossfire in this patch, but said it will be in next one
I do hope so
Thanks, hope they do too, waiting until Monday for the final ver of this patch but its sounding like another good improvement.
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  #5  
Old 04-15-2011, 09:52 PM
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JG5_emil JG5_emil is offline
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Copy and paste from SIMHQ and I have had exactly the same experience. On some of the maps I am getting fantastic improvement but those industrial areas make my fps drop like a stop even though I am only looking at relatively few buildings compared to the large built up areas with houses.

--------------------------------------------------
Originally Posted By: kilosierra
I noticed something strange, maybe someone else can try to confirm this.


In the free flight over France, I fly at around 400 m over the town. Whenever I have the industrial regions in sight, my FPS drastically drops, mostly around 11. It´s (for me easily) reproduceable. Position the plane in the mid of the town, so that in all directions the are many buildings. I pause the game and look into different directions, if there are houses only, I get around 53 fps, when I look into the industrial area, the fps drop to 11 fps. I never experienced that low fps, even over London.

I7 2600k @ 4,5 Ghz, GTX 570 btw.
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  #6  
Old 04-15-2011, 10:36 PM
Derinahon Derinahon is offline
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Quote:
Originally Posted by JG5_emil View Post
Copy and paste from SIMHQ and I have had exactly the same experience. On some of the maps I am getting fantastic improvement but those industrial areas make my fps drop like a stop even though I am only looking at relatively few buildings compared to the large built up areas with houses.

--------------------------------------------------
Originally Posted By: kilosierra
I noticed something strange, maybe someone else can try to confirm this.


In the free flight over France, I fly at around 400 m over the town. Whenever I have the industrial regions in sight, my FPS drastically drops, mostly around 11. It´s (for me easily) reproduceable. Position the plane in the mid of the town, so that in all directions the are many buildings. I pause the game and look into different directions, if there are houses only, I get around 53 fps, when I look into the industrial area, the fps drop to 11 fps. I never experienced that low fps, even over London.

I7 2600k @ 4,5 Ghz, GTX 570 btw.
Just tested this, Free Flight France used to be smoother than England for me, but now I drop from 60 fps at to 8 or 9 fps over the docks where most of the buildings are.
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  #7  
Old 04-15-2011, 10:41 PM
DickDastardly DickDastardly is offline
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Little or no improvement for me with regard to fps or stutters (21 fps flying low over London compared to 20 before) on a q6700 with a 460GTX and 4 GB RAM running Win 7 64bit at 1280x720. All settings on Med except grass off, SSAO off and AA off.

EDIT: When I wrote the above I was testing at rooftop level over London. Since then I've tested other quick missions where I get an average fps improvement of 38% compared with the last patch or 48% compared with the original release!

Bugs
-Building LOD loading seems to be worse than before, the simple blocks with flat greeny-brown colour frequently don't improve for some buildings until very close to my aircraft (whilst other similar buildings further away are drawn at much higher LOD).

-On a related note, the heights of the simple boxes at lowest building LOD are always lower than the heights of their higher LOD versions. This gives a literal "pop-UP" effect as you approach buildings.

-Sometimes the shadows of buildings near the edge of the screen are stretched horizontally all the way to the edge of the screen.

-Building and tree shadows generally are still really flickery.

-When viewing exterior of own aircraft, insignia, roundels, numbers etc often disappear when FOV is set to 90 (and reappear at lower FOV settings). The same thing sometimes happens with the close up land detail textures (i.e. they disappear at high FOV leaving just a blur).

-Fuel storage tank fires turn to white blobs when seen at certain angles/distances.

-Radio sound/commands still broken.

-True fullscreen mode still isn't working (and this disables nVidia 3D Vision).


Suggestions
-Please add considerably more sliders to the graphics options, allowing us to independently control model, texture and shadow detail for own cockpit/own aircraft/other aircraft/ground vehicles/buildings/trees/landscape. The current texture slider is almost useless as lowering it makes the landscape really blurry whilst still needlessly loading excess detail on buildings.

Ideally we should also be able to control the ranges at which various LOD are drawn (by type) so that, for example, we could extend the range at which low detail buildings first appear by sacrificing the highest LOD on nearby buildings entirely.

-Presumably drawing a flat grey box takes exactly the same amount of processing power as drawing a flat greeny/brown box so the lowest LOD for buildings should have each one drawn with the average colour for its higher LOD texture i.e. buildings which are predominantly light grey should be drawn as flat light grey boxes when far away, buildings which are mainly brown should be drawn as flat brown boxes etc (you could also draw the top surface of each box with the average colour of that building's roof texture). This would dramatically improve the visual appearance of the game and make the LOD popup much less noticeable.

Cheers,
DD

Last edited by DickDastardly; 04-16-2011 at 02:41 AM.
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  #8  
Old 04-15-2011, 10:44 PM
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Gromic Gromic is offline
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This patch is like the icing on the cake for me. Everything at max sans AA / SSAO / EP Filter and getting great frame rates @ 1920x1080 resolution. It runs even better than with Kegety's mod (which I removed completely prior to patching). FPS low over London ~26 avg with an occasional dip in the high teens. Stuttering over London has been more or less removed so well that I really have to look for it now. Sitting on the deck at Tangmere it averages 45-50. Airborne over water I've hit 100 and higher on numerous occasions. Pre beta I also had sporadic CTDs or even complete lockups but they're gone now. I've been in the cockpit since patch release and haven't had one stability issue yet (knock on wood). The explosion effects on storage tanks are epic and I felt really bad shooting up London (nah, no I didn't).

And a "here here" to the unanimous consenses of not toning down realism. Please don't do it. Those not wanting realistic instrumentation, etc. can and have always had the option of adjusting realism settings to thier liking ie. easier. Don't force it upon those that want more. The realistic, simulated portrayal of WWII machinery and air combat is, in essence, one of the reasons that we've waited seven years for the sequel to IL2. It's also the reason that you, the developer have put so much effort into your product and ultimately continue to do so.

Cheers
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  #9  
Old 04-15-2011, 11:44 PM
flyingblind flyingblind is offline
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Just a quick note to those having probs installing patch. I first used the first link which took several hours to download and then gave the 'cannot delete' error. I then went further down the post and saw the mirror and torrent links. I tried a mirror link and it downloaded in about 6 mins and installed without hitch. The mirror file was slightly larger on downloading so some of the first download must have got lost causing the problem.
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  #10  
Old 04-15-2011, 11:54 PM
IvanK IvanK is offline
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The Dev team take into account the serious concerns of all posters and players. These are then verified using the best possible resources available to them. There are some very experienced aviators providing input. I take the experience of aviators and engine restorers like those more than some of the "opinions" expressed in the forum. These guys provide a real world input to the coders.

Great caution is used in achieving the most realistic representation of Engine performance and indications.

Last edited by IvanK; 04-16-2011 at 12:12 AM.
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