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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 06:38 PM
doghous3 doghous3 is offline
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Can't say I've ever flown a plane, let alone a Spitfire. But I have to agree with people here. The neg G thing has been tweaked too far.

Like anything, practice and you'll improve. Seem's to be no choke point now and just cut-out. Doesn't feel the same, and the Spit has lost character for me.

Not too fussed about how needles move on dials, as long as they are generally giving a correct reading.

But, change the characteristics of the Spit back!
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Old 04-15-2011, 06:40 PM
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bongodriver bongodriver is offline
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+1 .........carefull what you wish for in the future eh.
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Old 04-15-2011, 06:40 PM
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bw_wolverine bw_wolverine is offline
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+1 for Realism.

Reading the patch notes I was happy to see improvements in the performance of the game, but sad to see adjustments to realism because some people 'don't like how it looks'.

If a Spitfire cuts out at .25G in real life, then it should cut out at .25G in this sim.

End of.
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Old 04-15-2011, 06:42 PM
ubermachtig ubermachtig is offline
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+1

Please don't lower the realism in game, at the very least make it switchable in case it really has to be added for those who are "confused"
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Old 04-16-2011, 08:02 AM
jdbecks jdbecks is offline
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I think before any changes are made to the realisim of the sim..it should only be backed by techical evidence, not what players feel is right. If they tone down any of the game settings then this should be a clickable option. Pilot notes are not accurate as they can vary from person to person and are open to misinturpuration, and someone trying to remember what described what it was like 40/50 years ago is not accurate neither. Aces High 2 is very good at this, and will make changes to the FM when someone provides hard evidence.

I have never come accross this about the gauges, and would be intersted to read some information on it. I have driven a 432 and scimitar tank and from what I remember the gauges did not bounce around and they were mechanical gauges for the RPM.

Last edited by jdbecks; 04-16-2011 at 08:43 AM.
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Old 04-16-2011, 08:07 AM
tranquillity tranquillity is offline
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well, we must keep in our mind , that the devs might have received new information and thus changed the behaviour(->in order to have it closer to reality) with the neg g cutouts.
If that is the case, we shall accept it, even if it makes it easier..if its more realistic and easier that is fine i guess?
well I hope devs will always keep realism as their priority.
(same as with mechanical tachometer, I hope they improve the mechanical tachometer code to exchange the electrical ones later.)
Always stay open minded, don't insist on the old system if it was less realistic
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Old 04-16-2011, 08:34 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by tranquillity View Post
Always stay open minded, don't insist on the old system if it was less realistic
Of all the hundreds of threads I've read on this forum, this one is unique in how everyone has agreed with each other. Look at the thread title, and the countless posts that say we all want realism (where it's sensible to have it).

Regarding the needles, surely they wouldn't have gone to all the effort of making them bounce if they didn't do that in real life, so I would be surprised if it's realistic to suddenly remove the bouncing effect. Although if they bounced a lot in real life, I think it's good idea to reduce the effect a little because it's much harder to read the dials on a small PC screen that it would have been in real life.
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