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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 04:18 PM
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Redroach Redroach is offline
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Great news! Looking forward to it!

Quote:
Originally Posted by luthier View Post
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please .

However, contrary to my last sentence ( ), I'm still missing some remedy for the "which heading am I going" - issue (like the old hdg bar). I hope it's just left out from the notes
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  #2  
Old 04-15-2011, 04:25 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by Redroach View Post
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please .

However, contrary to my last sentence ( ), I'm still missing some remedy for the "which heading am I going" - issue (like the old hdg bar). I hope it's just left out from the notes
yeah, I was affraid of this sort of thing happening too......RPM gauges are electric now too........bummer
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  #3  
Old 04-15-2011, 04:30 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Redroach View Post
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please .
Yes, to many changes are made because some people "feel" that it is not right. Sad

Give us back the complicated compass, real negative g cut out limits and mechanic gauges!!!
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  #4  
Old 04-15-2011, 05:07 PM
Normalguy Normalguy is offline
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Originally Posted by 41Sqn_Banks View Post
Yes, to many changes are made because some people "feel" that it is not right. Sad

Give us back the complicated compass, real negative g cut out limits and mechanic gauges!!!
I am brand new to the forum and the game but I have to agree....let's make it realistic at least as an option
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  #5  
Old 04-15-2011, 05:10 PM
Heinz Laube Heinz Laube is offline
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nice work... thx for patch, great support like last years
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  #6  
Old 04-15-2011, 06:51 PM
FliegerAas FliegerAas is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Yes, to many changes are made because some people "feel" that it is not right. Sad

Give us back the complicated compass, real negative g cut out limits and mechanic gauges!!!
+1 (at least as an option) if this wasn't just sarcasm on luthiers side.




Edit: quoting is buggy on this forum ... o_O

Last edited by FliegerAas; 04-15-2011 at 06:54 PM.
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  #7  
Old 04-15-2011, 05:31 PM
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David198502 David198502 is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Yes, to many changes are made because some people "feel" that it is not right. Sad

Give us back the complicated compass, real negative g cut out limits and mechanic gauges!!!
+1000
i opened a thread a while ago asking if the behaviour of the compass is realistic as it was a bit hard to navigate first.but after some flights i got used to it and enjoyed it.now we have a steady one.
realism is a must!!!with all its pros and cons.
at least we should have an option for it.it would be ok,in my opinion, to have settings which make everything easier, but we should not be forced to handle with an "easy to fly" but unrealistic aircraft.
give us back the realism.

enough whining for today for me.
the patch worked wonders on my rig!no stutters anymore.i changed my resolution from the lowest to highest.have original textures and ssao on.steady 20fps over land and cities.but i havent tried london yet.
what i positively recognized is that the building pop up seems to be much improved.its not so obvious anymore and the buildings are already visible from a further distance.(i have buildings amount on minimum)also the stuttering is gone when flying very close to buildings!nice!
the water splashes are back and work without fps drop!

but the AI beaufighters roll like F16s now.dont know how it is with other planes
all in all great patch!!

but give us back realsim please.

my specs:
-Mainboard S1156 INTEL DH55TC,Micro-ATX,bulk
-Prozessor INTEL Core i5-650,3,2GHz,LGA1156,Dual-Core,Boxed
-2x 2GB DDR3 RAM,1333MHz,CL9,KINGSTON ValueRAM
-PCI-E 2.1 SAPPHIRE Radeon HD5570,Lite Retail,Low Profile
-Windows 7Home Premium 64Bit
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  #8  
Old 04-15-2011, 04:31 PM
tranquillity tranquillity is offline
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first of all thanks to the dev team for your hard work
really appreciate it!

Quote:
Originally Posted by Redroach View Post
Great news! Looking forward to it!



This is bad, however. As a developer team deeply devoted to portraying realistic WWII air combat, please don't listen too much to the whiners please .

However, contrary to my last sentence ( ), I'm still missing some remedy for the "which heading am I going" - issue (like the old hdg bar). I hope it's just left out from the notes
That is also my opinion:
whereas it is really amazing that you listen so much to your community, I also think you should provide the sim how YOU, as dev team want it to be.
If you wanted to have mechanical tachometers, and researched and implemeted them properly, you should leave them untouched, just because some ppl complain is no reason to provide us with electrical ones if there were none present at that time.
Same as with the emergency gear air chamber:
just let it be how you researched and implemeted it, because that is the way how it behaves(or how it can be simulated in the most realistic way).
I mean why do you care if some folks are pissed because their gear failed..

give this gorgeous simulation that finish, that it deserves as a realistic ww2 air combat sim and successor to il2.
don't make it easy because some complain. not when you yourself researched and are confident that your work is "representational" of these old machines.

in fact, you should not listen to me now, too
but I mean you sure get the point.
(look at the colour saturation discussion. the majority wants it how YOU as devs made it. they just want it finished. if a tachometer bounces, because mechanical tachometers do bounce, it bounces. no need to change it )

kind regards,
tranq
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  #9  
Old 04-15-2011, 05:06 PM
Babi Babi is offline
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Quote:
Originally Posted by tranquillity View Post
whereas it is really amazing that you listen so much to your community, I also think you should provide the sim how YOU, as dev team want it to be.
If you wanted to have mechanical tachometers, and researched and implemeted them properly, you should leave them untouched, just because some ppl complain is no reason to provide us with electrical ones if there were none present at that time.
Same as with the emergency gear air chamber:
just let it be how you researched and implemeted it, because that is the way how it behaves(or how it can be simulated in the most realistic way).
I mean why do you care if some folks are pissed because their gear failed..

give this gorgeous simulation that finish, that it deserves as a realistic ww2 air combat sim and successor to il2.
don't make it easy because some complain. not when you yourself researched and are confident that your work is "representational" of these old machines.

in fact, you should not listen to me now, too
but I mean you sure get the point.
(look at the colour saturation discussion. the majority wants it how YOU as devs made it. they just want it finished. if a tachometer bounces, because mechanical tachometers do bounce, it bounces. no need to change it )

kind regards,
tranq
+1
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  #10  
Old 04-15-2011, 06:58 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by tranquillity View Post
first of all thanks to the dev team for your hard work
really appreciate it!



That is also my opinion:
Whereas it is really amazing that you listen so much to your community, i also think you should provide the sim how you, as dev team want it to be.
If you wanted to have mechanical tachometers, and researched and implemeted them properly, you should leave them untouched, just because some ppl complain is no reason to provide us with electrical ones if there were none present at that time.
Same as with the emergency gear air chamber:
Just let it be how you researched and implemeted it, because that is the way how it behaves(or how it can be simulated in the most realistic way).
I mean why do you care if some folks are pissed because their gear failed..

Give this gorgeous simulation that finish, that it deserves as a realistic ww2 air combat sim and successor to il2.
Don't make it easy because some complain. Not when you yourself researched and are confident that your work is "representational" of these old machines.

In fact, you should not listen to me now, too
but i mean you sure get the point.
(look at the colour saturation discussion. The majority wants it how you as devs made it. They just want it finished. If a tachometer bounces, because mechanical tachometers do bounce, it bounces. No need to change it )

kind regards,
tranq:-p
+1.0e10000000000


Please, PLEEEAAAAZE, don't dump down realism just because some want to fly props as if they were on rails. If you want to offer those people not willing to make an effort give them additional realism settings where they can turn off cut outs and mechanical gauges but please don't deprive us realism lovers of your fabulous work on realistic planes.

Last edited by 41Sqn_Stormcrow; 04-15-2011 at 07:03 PM.
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