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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 04-13-2011, 11:57 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
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Precision effects too few units. And generally ones that aren't any good. Hunters? elves? Bowmen? It makes a few mediocre units slightly less so. But I'd much rather have cast a good spell on a good unit.

Demon Portal has its uses, though it is rare. But it is one of those spells that like, once or twice a game, it is 'the answer'. blocks off a movement route, and then adds units.

Healing Light is a spell That I'll cast, oh, 5 or 6 times a game. But each time is incredibly important. It lets me easily beat Zilgadis without losses, and low physical resist gear. It lets me suddenly keep alive two DIFFERENT stacks of dragons that were going to get hurted lots.

Pain Mirror: Yeah, as mentioned it owns the crud out of Archies. One of the most amusing spells in the game. But outside of that... I generally avoid damage ;P.

Fit of Energy allows a unit to take another turn. Imagine you have a stack of red dragons. It flies over and smacks some things, you use your first cast to stone skin it. Then, later, you Fit it for another turn, and it attacks again. Also, since the first 'end of turn' for a unit causes its abilities to click over, you can occasionally use it to get to abilities you need faster, such as Lullabye.

Pygmy is just a bit too expensive for what it does. Helplessness is a great debuff vs level 5's (plague often even more so). Maybe there are forces where Pygmy makes sense, but I haven't used them. If I want to do more damage generally Oil Mist is a better option. Heck even Doom can be better.

Plague: The only debuff that works on black dragons. I don't use it often, but when I use it, it is incredibly powerful. Seriously. It is kinda like Magic Shackles. I don't cast it often, but in certain fights, it wins the battle easily.
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Old 04-14-2011, 04:00 AM
Fatt_Shade Fatt_Shade is offline
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Quote:
Originally Posted by Zechnophobe View Post
Precision effects too few units. And generally ones that aren't any good. Hunters? elves? Bowmen? It makes a few mediocre units slightly less so. But I'd much rather have cast a good spell on a good unit.

Demon Portal has its uses, though it is rare. But it is one of those spells that like, once or twice a game, it is 'the answer'. blocks off a movement route, and then adds units.

Pain Mirror: Yeah, as mentioned it owns the crud out of Archies. One of the most amusing spells in the game. But outside of that... I generally avoid damage ;P.
I`ll give you example for precision (for ppl that like archer builds, they already know this but just to remind some1 that doesn`t) : Elf,Hunter,Bowman,Paladin,Lake fairy-3 dmg units that get good bonus from mass Precision, Paladin for second wind and Fairy for hunters mark
Goblin,Catapult,Goblin shaman,Paladin/Orc/Blood shaman-again 3 dmg dealer, Paladin or Orc or Blood shaman for second wind so all your archers get another attack per turn (for goblins even more is possible). Companions Triger/Rakush.
This is to show that for archer army build Precision is great spell. Ofc if you go Shrek team, or some other lineups it`s useless, but for this 2 listed above it`s a MUST.

Demon portal i`ll agree that can only be used as block for enemy units, since is to much random as `ckdamascus` said, and you get unit you spend mana in next turn. I dont need my reinforcement next year, i need it NOW
Illusion is much better since it get more leadership worth per mana spend.

Fit of energy is good for some heavy dmg dealers, but should be rescaled to 10/15/20 mana per lvl to make it useful.

I wonder how come no one mentioned here Exorcism? It`s horrible spell, for so much mana. Enemy have summons-use dispel, enemy have undead-there are other much better spells to deal with them. I`m not sure have i ever used that spell.

Last edited by Fatt_Shade; 04-17-2011 at 10:14 PM.
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Old 04-15-2011, 05:43 PM
Tianx Tianx is offline
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Exorcism has limited use especially at the later stages of the game where there is a lot of demon and undead. If you look at the damage modifier, it actually stacks quite a bit with all the items added but yes, it's a weak spell and should be an AOE/DOT instead of one direct hit.

I think by far, the worst spell is still Book of Evil. Never use it and never invest and crystal in even getting the spell.
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Old 04-16-2011, 04:35 AM
Fatt_Shade Fatt_Shade is offline
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Here is example why Exorcism is crapy spell - i got 81 int Mage, 2 Gloves of destroyer, Necklase of exorcist and magic light 3 lvl (+20% for some spells) and in the end 20k dmg with Exorcist spell for 30 mana on 1 unit !!! Much better to sped 30 mana on Geyser and make 10-15K dmg on 8 units.
Still i think Life light is among worthless spells. I dont need healing for 10k Hp, i need to ressurect. Only use for this spell is 5th lvl lineup and nothing else

Last edited by Fatt_Shade; 04-17-2011 at 10:15 PM.
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Old 04-16-2011, 03:50 PM
ckdamascus ckdamascus is offline
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Originally Posted by Fatt_Shade View Post
Here is example why Exorcism is crapy spell - i got 81 int Mage, 2 Gloves of destroyer, Necklase of exorcist and magic light 3 lvl (+20% for some spells) and in the end 20k dmg with Exorcist spell for 30 mana on 1 unit !!! Much better to sped 30 mana on Geyser and make 10-15K dmg on 8 units.
Still i thing Life light is among worthless spells. I dont need healing for 10k Hp, i need to ressurect. Only use for this spell is 5th lvl lineup and nothing else
Not to be nit picking, but by definition it isn't a worthless spell if there is a use for it, even if it is situational.

e.g. by saying there is a use for it for 5th level lineups implies, it isn't worthless. Especially since it can save me the trouble of casting Phantom for resurrecting a level 5.

Book of Evil... I find it very hard to make use of it in any really useful situation.

I agree that exorcism is a bit wasteful. I think I used to do double-cast exorcisms against Archdemons though, but I was quite noob back then.

I haven't done the math, but geyser is physical damage, so maybe some demons would resist that a bit better than exorcism? I still agree it is generally not so useful for the mana cost.
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Old 04-16-2011, 04:45 PM
Fatt_Shade Fatt_Shade is offline
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Worthless isn`t same as useless.
I mean life light can be only used to heal NOT resurrect 5th lvl (using life light to heal any lower lvl is pure waste of mana). Lets say you have 5 5th lvl units (for resurrecting Rune mage is mandatory) , first you need to place them all together and then heal. Then again you need to cast Phantom to resurrect any fallen(more then 1 time probably). So it`s 2 spend turns to gather units around and then presume fight. I rather fight normally, then leave some weak enemy before ressing my troops while picking chests. Any spell have it`s use, but Life light is inconvenient because of small range, and high mana cost to be dmg dealing spell, and it doesnt resurrect If it worked like shamans ability Magic axes to heal any unit on battle field i would use it first, but now it`s to much trouble to gather units around.And since i`m not big fan of 5th lvl builds i`ll stay with Illusion/resurrecting for now.
Exsorcism is higher dmg magic spell, but again it`s single target for 30 mana, Geyser is 8 target physical for 30 mana. I just now checked 80Int, 2 Gloves of destroyer, Dragon cloak - Exorcism 17,5K dmg, Gayser 8,5-16K dmg. If you have only 1 enemy unit Exorcism is OK, but that is rarely case, so i prefere Gayser for 8 tagrets. As you mentioned physical resistance demons have 10% max, so only problem would be Ghostly units. All other undead/demons take 90-100% from Geyser.
And using Exorcism on summons (x2 dmg to summoned) is just silly, Dispel is better.

Last edited by Fatt_Shade; 04-17-2011 at 10:17 PM.
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Old 04-16-2011, 06:27 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Worthless isn`t same as useless.
I mean life light can be only used to heal NOT resurrect 5th lvl (using life light to heal any lower lvl is pure waste of mana). Lets say you have 5 5th lvl units (for resurrecting Rune mage is mandatory) , first you need to place them all together and then heal. Then again you need to cast Phantom to resurrect any fallen(more then 1 time probably). So it`s 2 spend turns to gather units around and then presume fight. I rather fight normally, then leave some weak enemy before ressing my troops while picking chests. Any spell have it`s use, but Life light is inconvenient because of small range, and high mana cost to be dmg dealing spell, and it doesnt resurrect If it worked like shamans ability Magic axes to heal any unit on battle field i would use it first, but now it`s to much trouble to gather units around.And since i`m not big fan of 5th lvl builds i`ll stay with Illusion/resurrecting for now.
Exsorcism is higher dmg magic spell, but again it`s single target for 30 mana, Geyser is 8 target physical for 30 mana. I just now checked 80Int, 2 Gloves of destroyer, Dragon cloak - Exorcism 17,5K dmg, Gayser 8,5-16K dmg. If you have only 1 enemy unit Exorcism ia OK, but that is rarely case, so i prefere Gayser for 8 tagrets. As you mentioned physical resistance demons have 10% max, so only problem would be Ghostly units. All other undead/demons take 90-100% from Geyser.
And using Exorcism on summons (x2 dmg to summoned) is just silly, Dispel is better.
Heh, the Shrek build almost always has all of your level 5s near each other though. Also, in the battles where you are pressed in your own original line, it still applies. That's why you have high physical resists. I'd rather heal up 3 level 5 stacks rather than have them sit around, too afraid to attack because the retaliation will force me to require up to 3 more resurrections. The way the Shrek team rolls, a life light is very close to 3 resurrections.

Just because you aren't a fan of level 5 units doesn't make it a universally "worthless" spell. It is useful, albeit a little situational, for level 5s. It was quite a godsend when I finally got it.

I shouldn't call eviln a worthless spell when I only use non-undead units.

I agree that exorcism on summons is worthless. I don't know who suggested that.

However, in battles where the archdemon has not inflicted Halve damage to you, and if you do not have a lot of heavy damagers, sometimes the double-cast exorcism isn't so bad. Although I've found other alternatives that are generally better, but in those cases, Geyser wouldn't be it (in fact, I probably never cast Geyser in all of my games. )
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