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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I don't mean that there are no talents in the team, but from a management point of view - they didn't make good decisions as to which features to pursue/refine in a given amount of time and funds. They've bitten more than they can manage - time and money ran out. The blame lies, unfortunately, on Oleg and Luthier. They were the ultimate decision makers. I just hope that the team has enough cash flow from loyal fans to follow through. |
#2
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#3
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Team Maddox is small - that's a fact. Luthier had invoked him feeling overwhelmed in this interview. So yes, the team bit more than they could manage, given the sorry state of the release. I can't find the exact quotes from Oleg or Luthier regarding the money situation. But consider this, given the length of the development (5+ years), any publisher would have to somehow recoup their investments. Do we really have to blame Ubisoft for this? |
#4
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I don't see any reason to blame anyone.
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#5
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You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
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#6
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#7
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Mud |
#8
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Is blaming someone going to make them feel better?
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#9
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No, but we can't civilly discuss the short comings because we might make devs cry? They are grown adults.
I'm buying CloD day 1 to support the devs, I assume you would to. That's the best way to make them feel better after all. |
#10
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Blaming UBI is easy, but it's also getting very old. Also "the small team argument" is totally invalid, since the game's price is exactly the same as any other AAA titles from major software studios. And the price is the ULTIMATE factor for ANY product. You can't sell Hyundai's priced as Ferrari's and expect people to be happy about the performance of the former.
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You are not your post count. You are not your rig specs. You are not your K/D ratio. You are not your sig. Last edited by Cpt.Badger; 04-14-2011 at 02:32 PM. |
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