Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2011, 04:04 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by David Hayward View Post
I have no idea why they didn't test every configuration possible. Wait, yes I do. It isn't possible.

They also got hit with the epilepsy issue late in the process. I think they broke a bunch of things trying to get the game to pass the epilepsy test.
The devs got hit with the epilepsy issue because the development was mismanaged. The team simply didn't have time to sort out everything that's been on Ubisoft's QA list when the chopping time came.

I don't mean that there are no talents in the team, but from a management point of view - they didn't make good decisions as to which features to pursue/refine in a given amount of time and funds.

They've bitten more than they can manage - time and money ran out. The blame lies, unfortunately, on Oleg and Luthier. They were the ultimate decision makers. I just hope that the team has enough cash flow from loyal fans to follow through.
Reply With Quote
  #2  
Old 04-13-2011, 04:18 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by recoilfx View Post
The devs got hit with the epilepsy issue because the development was mismanaged. The team simply didn't have time to sort out everything that's been on Ubisoft's QA list when the chopping time came.

I don't mean that there are no talents in the team, but from a management point of view - they didn't make good decisions as to which features to pursue/refine in a given amount of time and funds.

They've bitten more than they can manage - time and money ran out. The blame lies, unfortunately, on Oleg and Luthier. They were the ultimate decision makers. I just hope that the team has enough cash flow from loyal fans to follow through.
Have you got access to internal discussions? If not then you are just guessing, just like everyone else.
Reply With Quote
  #3  
Old 04-13-2011, 05:22 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by David Hayward View Post
Have you got access to internal discussions? If not then you are just guessing, just like everyone else.
Of course we are guessing because we don't have the official story from Maddox. We can only gather conclusions from whatever Oleg and Luthier had said.

Team Maddox is small - that's a fact.

Luthier had invoked him feeling overwhelmed in this interview.

So yes, the team bit more than they could manage, given the sorry state of the release.

I can't find the exact quotes from Oleg or Luthier regarding the money situation. But consider this, given the length of the development (5+ years), any publisher would have to somehow recoup their investments. Do we really have to blame Ubisoft for this?
Reply With Quote
  #4  
Old 04-13-2011, 05:25 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by recoilfx View Post
Do we really have to blame Ubisoft for this?
I don't see any reason to blame anyone.
Reply With Quote
  #5  
Old 04-13-2011, 05:49 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by David Hayward View Post
I don't see any reason to blame anyone.
You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
Reply With Quote
  #6  
Old 04-13-2011, 05:53 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
to some degree I think everyone is 'miffed' but some get irrational, like their world has ended because of it.
Reply With Quote
  #7  
Old 04-13-2011, 06:32 PM
MudMarine MudMarine is offline
Registered Member
 
Join Date: Aug 2009
Posts: 7
Default

Quote:
Originally Posted by bongodriver View Post
to some degree I think everyone is 'miffed' but some get irrational, like their world has ended because of it.
I bought it a few weeks ago. Thanks to everyone for doing the BETA testing. Your on a deadline, April 26. Quit your bitching and get to testing.

Mud
Reply With Quote
  #8  
Old 04-13-2011, 06:00 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by recoilfx View Post
You may not see any reason to blame some one, but I believe many customers who thought that they paid for a playable game are pretty miffed.
Is blaming someone going to make them feel better?
Reply With Quote
  #9  
Old 04-13-2011, 06:07 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by David Hayward View Post
Is blaming someone going to make them feel better?
No, but we can't civilly discuss the short comings because we might make devs cry? They are grown adults.

I'm buying CloD day 1 to support the devs, I assume you would to. That's the best way to make them feel better after all.
Reply With Quote
  #10  
Old 04-14-2011, 02:29 PM
Cpt.Badger Cpt.Badger is offline
Approved Member
 
Join Date: Apr 2011
Posts: 24
Default

Quote:
Originally Posted by recoilfx View Post
I can't find the exact quotes from Oleg or Luthier regarding the money situation. But consider this, given the length of the development (5+ years), any publisher would have to somehow recoup their investments. Do we really have to blame Ubisoft for this?
Exactly. In most contractual business situations there are deadlines to be met. I highly doubt that any investor would agree to a six year long development. My guess is that the deadlines were not met a couple of times by Maddox Games.

Blaming UBI is easy, but it's also getting very old.

Also "the small team argument" is totally invalid, since the game's price is exactly the same as any other AAA titles from major software studios. And the price is the ULTIMATE factor for ANY product. You can't sell Hyundai's priced as Ferrari's and expect people to be happy about the performance of the former.
__________________
You are not your post count. You are not your rig specs. You are not your K/D ratio. You are not your sig.

Last edited by Cpt.Badger; 04-14-2011 at 02:32 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.