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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-13-2011, 03:37 PM
ATAG_Bliss ATAG_Bliss is offline
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Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
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Old 04-13-2011, 04:01 PM
PaulWF PaulWF is offline
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Quote:
Originally Posted by SYN_Bliss View Post
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
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Old 04-13-2011, 04:08 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by PaulWF View Post
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
We also have a ROF server. And I've seen bandwidth usage push well over 100mbps of upstream bandwidth with that game. (it likes it's bandwidth!)

I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO.
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Old 04-13-2011, 04:10 PM
PaulWF PaulWF is offline
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That setting used to refer to each client, not total bandwidth - did it not?
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Old 04-13-2011, 04:19 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by PaulWF View Post
That setting used to refer to each client, not total bandwidth - did it not?
Hmm, I thought the server ini (confs) refered to the dedicated server bandwidth limit, while the player config didn't matter or only mattered to in the clients config. Perhaps I'm wrong? It's been a while since we've had a dedi server for IL246.

Either way, I think as long as there's plenty of bandwidth available (even too much) it won't hurt anything. I guess we'll just have to wait and see!
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Old 04-13-2011, 04:43 PM
PaulWF PaulWF is offline
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so long as your bwidth is free

Last edited by PaulWF; 04-13-2011 at 04:51 PM.
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Old 04-13-2011, 04:52 PM
ATAG_Bliss ATAG_Bliss is offline
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so long as you bwidth is free
Well it's not exactly free. But our monthly plan gives us 500 Terabytes of bandwidth a month. Gonna be hard to use all that
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Old 04-17-2011, 06:16 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
have u been able to ascertain how much each player is using?
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Old 04-17-2011, 08:37 PM
ATAG_Bliss ATAG_Bliss is offline
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have u been able to ascertain how much each player is using?
I think it's around 75KB per person. It seems 20-25 people requires about 1.5mbps in upload. But I don't know if steam or the AI air and ground targets require anything to be streamed. It's at 15mbps (upload speed) right now, but we run more than 1 MP server.

How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways.

Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2.

I just hope this gets sorted soon.. It's very frustrating
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Old 04-17-2011, 09:11 PM
Thee_oddball Thee_oddball is offline
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I hit the 15 hour mark before the DOS window stopped responding however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.

So i am guessing that the game uses 10 megs of ram per player so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server
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