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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Yeah, I think it's really buggy right now (along with everything else about the game
![]() But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there. Are you able to reconnect? |
#2
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I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2. |
#3
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I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO. |
#4
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That setting used to refer to each client, not total bandwidth - did it not?
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#5
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Either way, I think as long as there's plenty of bandwidth available (even too much) it won't hurt anything. I guess we'll just have to wait and see! |
#6
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so long as your bwidth is free
![]() Last edited by PaulWF; 04-13-2011 at 04:51 PM. |
#7
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Well it's not exactly free. But our monthly plan gives us 500 Terabytes of bandwidth a month. Gonna be hard to use all that
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#8
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have u been able to ascertain how much each player is using?
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#9
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How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways. Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2. I just hope this gets sorted soon.. It's very frustrating ![]() |
#10
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I hit the 15 hour mark before the DOS window stopped responding
![]() So i am guessing that the game uses 10 megs of ram per player ![]() ![]()
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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