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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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dude, you suck?
![]() Seriously though me and my 3 friends who have the game beat the first mission for both sides on gold on hard with no problems. 1-Knights are fine, you want them to become overpowerd IMO they do serious damage vrs sevral types of enemys and the other types get a bonus fighting them. 2-Armored works fine not seen any problem with it. 3-I agree with this the city AI is sorta lame sometimes they come out to fight heavy troops and die and then sit back while archers and range beats them up. 4&5- Archers are fine, if you give them more range they become broken, the idea is for you to keep them safe(btw archers can be 1 shoted by most knight units) Bows get unlimted assisting when your troops get attacked and there nearby, xbows get 1 attack. 6-All Air seem to a bit powerfull vrs ground units but at the same time they can be killed very fast with some range attacks. 7-Sounds like you didnt go far in the game, those scouts later do little damage vrs alot of the armored troops and can easly get 1-2 shoted by heavy hitters. 8- river crossings are fine, but i agree bridges should not give you the same neg. |
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