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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-11-2011, 12:26 PM
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squidgyb squidgyb is offline
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Definitely not the most important of fixes, but, at some point...

Can we have waves crashing against the shoreline please?

I won't repeat the ones in previous posts, but there do seem to be some issues with forces acting on the plane - such as engine torque forces still acting on a plane when the engine has dropped out.

Loving the game though, regardless of issues
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  #2  
Old 04-11-2011, 01:27 PM
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Untamo Untamo is offline
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S!

The only issue that I currently have with the sim is that the campaign doesn't save itself. If I finish a mission, and then visit the main menu for example, and then go back to the campaign selection screen, I can only start a new campaign... There is no "continue" or the like.

I have tested to have the Steam cloud thingie on and off, neither works.

Great sim otherwise! Fix this and I can start enjoying the campaign(s)


-Untamo
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Last edited by Untamo; 04-11-2011 at 02:26 PM.
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  #3  
Old 04-11-2011, 01:35 PM
Winger Winger is offline
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Default Since its THE scout on the axis side this needs...

... to be adressed. The BF 109 seems to be seriously underpowered compared to historical data and i think this can be considered as a bug and should be adressed as soon as possible in a game in wich multiplayer is one of the biggest parts of all.
There is a thread in the FM/DM section of the forums in wich tests have been made. Please look into that:

http://forum.1cpublishing.eu/showthread.php?t=20838

Thanks!

Winger
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  #4  
Old 04-11-2011, 01:48 PM
Kankkis Kankkis is offline
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I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?
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  #5  
Old 04-11-2011, 02:02 PM
CharveL CharveL is offline
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Quote:
Originally Posted by Kankkis View Post
I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?
I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.
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  #6  
Old 04-11-2011, 02:06 PM
CBA_Bludawg CBA_Bludawg is offline
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being able to turn on ground like in IL2 1946, so easy at works lets have that back

after i fire and stop i still have firing sound for a second or two.

aftyer landing engine sounds like its still running (hurricane)
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  #7  
Old 04-12-2011, 02:08 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Quote:
Originally Posted by CharveL View Post
I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.
The spit braking on ground means you need to map a key or joystick button to Brakes On Full (I think default is 'B') to steer you then press and hold that button then use the rudder to differential brake left or right. It is a bit awkward but actually models the real aircraft well in that respect.
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  #8  
Old 04-12-2011, 02:21 PM
BlackbusheFlyer BlackbusheFlyer is offline
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The biggest issue for me at the moment is with the Spitfire IIa. With realism to full (accept two handed operation) the disparity between control positions and the aircraft response is almost a show stopper. I just had a test flight around for 40 minutes to nail down how to reproduce but turned out it happens in most flight conditions.

I believe this is all related to the same cause. The aircraft instruments and performance loses synch with control inputs from the user. This is not due to low FPS, I was just flying around at between 50-74 FPS.

The faults can be measured as followed:

Aircraft is in sustained straight and level flight, Artificial Horizon shows bank angle in either direction of 30 degrees+, Turn coordinator shows no turn.

Throttle when at around 60% for a sustained period then starts to stop responding to throttle control changes. The icon overlay can show the change but with no response from the aircraft from either gradual or sudden increase/decrease. You have to push it all the way forward or all the way back to seemingly update the aircraft.

Rudder trim is similar to throttle.. small inputs have no effect. Have to introduce massive input to get it to register with the aircraft causing over-correction.

Intermittent failure to register commands for things like Magnetos or Fuel cock. One moment the key-press works next it doesn't.

This is a bit of a show stopper really and CEM is largely unusable for sustained periods of time as a result of the failure of the aircraft to recognize changes to control inputs or key presses.
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  #9  
Old 04-12-2011, 08:16 AM
Rocka Rocka is offline
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Quote:
Originally Posted by Kankkis View Post
I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?
Yeah sort of same issue here, but with the Hurricane too.

It seems to me that something is wrong with the axes, or maby too strong winds on the ground level.

Sometimes I can only go to the left and sometimes only to the right.

After taxiing on the ground for just a little bit, then all of a sudden I can´t turn anymore in the same direction I was going (left for example), but when I check with the outside view, the rudder is full left(or right, depending on where I was going).

All this is done with just enough throttle to move the plane forward, so i should be able to turn the plane with the rudder I belive.

Maby I'm doing something wrong, but it is highly frustrating not to be able to taxi the plane to line it up for takeoff.

Never had this problem in il2-1946 for example, where I could taxi the plane on the ground all day long .

And by the way, it always works for me in the free flight training mission, but not in the others or in "home made" missions or online, very strange.
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  #10  
Old 04-12-2011, 08:52 AM
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Furio Furio is offline
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Please read my post number 10 and today's edit. May be helpful.
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