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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 10-10-2007, 05:46 PM
six six is offline
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Join Date: Oct 2007
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My problem with skirmishers is that they just die so easily once detected to spells, ranged, air bombardment and concentrated attacks. Terrain helps, but their defense isn't that high compared to heavy infantry or cavalry types to begin with.

At least on hard, it's quite an effort to get any unit to lvl 5 unless it is very survivable, and I find if you use skirmishers to soften enemy they are often close enough that the enemy units can often accidentally see them, focus on them, and destroy them early on before lvl 5.

It's a similar problem with all 10 str units such as cavalry, heros and air units. However, cavalry are hard targets so they are harder to destroy, heros come back the next mission, and air units early on can be used away from frontline combat much more easily due to increased movement and ignoring land area control until they gain more experience. Also air units are harder to gang up on since fewer units can assault them.

That being said, maybe human rangers are much better than goblin equivalents. And even with goblin sneakers it was crazy fun to see an enemy unit get ambushed and decimated :)
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