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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Hello Ilya and team:
I have just installed Cliffs of Dover today for the 1st time. I have everything set to "Medium" in details, Resolution 1920 x 1200. No graphics problems to report, and I find the game to perform comparably to FSX w/Acceleration with all scenery sliders on maximum, very playable with occasional slow-downs. Here is my system: Processor Intel Core 2 Quad Processor Q9650 -------------------------------------------------------------------------------- Processor clock 3600 MHz -------------------------------------------------------------------------------- Graphics Card NVIDIA GeForce GTX 285 -------------------------------------------------------------------------------- # of cards 1 -------------------------------------------------------------------------------- SLI / CrossFire Off -------------------------------------------------------------------------------- Driver version 8.17.12.5896 -------------------------------------------------------------------------------- Operating system 64-bit Windows 7 (6.1.7601) -------------------------------------------------------------------------------- Motherboard ASUSTeK Computer INC. Maximus Extreme -------------------------------------------------------------------------------- Memory 4096 MB -------------------------------------------------------------------------------- Module 1 1024 MB Corsair DDR3 @ 667 MHz Module 2 1024 MB Corsair DDR3 @ 667 MHz Module 3 1024 MB Corsair DDR3 @ 667 MHz Module 4 1024 MB Corsair DDR3 @ 667 MHz Settings from conf.ini: [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 |
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